Syngen: A library for audio game development
shiftbacktick.io
shiftbacktick.io
One of my games was a techno song where each part of the track was an NPC and you had to avoid one of the beats while chasing down the others using WSAD with no visible references.
I always wanted to translate that into the real world with a mobile device + gps and an open field to actually chase unseen sounds :)
E.g. https://youtu.be/2QQ-VDlPpA4
Think would be cool to use such a library to make an audio based puzzle game where you need to develop your hearing skills as you proceed and don’t expose any of the music theory behind it to the player.