Nuon, a gaming chip that nearly changed the world, but didn’t (2015)
arstechnica.com
arstechnica.com
It's like trying to sell a commuter car with a souped up engine next to the cheaper commuter cars. Someone buying a commuter car just wants 4 wheels and an engine at a low cost. Sony sold affordable sports cars that just so happened to be capable of commuting.
True for me, I bet PS2s and PS3s are now the last DVD players in a lot of households too!
Even a DC pro priced at $100 more or whatever might have done the trick to have SEGA in the door first.
Love the spirit
https://en.wikipedia.org/wiki/High_Definition_Compatible_Dig...
https://web.archive.org/web/20190606054038/https://people.xi...
(For professional use, having more resolution/depth is useful, because you may be performing lossy operations, etc)
There is a reason they did not sell.
What they should have done was position it as a premium games machine that included a "free" DVD player. Sony had massive success with this approach for the PlayStation 2, which I would guess was the first DVD player that most of its purchasers had owned.
Yeah, people found this out in 1993 via the Pioneer LaserActive [0].
Nuon's angle was a little different though. They were trying to triple dip with licensing - license to the companies who make DVD players, the devs who make videogames as well as to movie studios for the DVD interactive features. That way, maybe they solve the problem of having to sell their own hardware at a loss to make it up in game sales (as most console makers do). Nintendo had done something like this in the past, licensing out their hardware to Sharp, who made the Twin Famicom and a TV with an NES built-in and would do it around the same time with the Panasonic Q GameCube.
It looks like they did the work in terms of getting in good with the hardware side, but the software side left a lot to be desired. As close as they were working with Toshiba, they should've also been working with EA...
What they should have done was position it as a
premium games machine that included a "free" DVD player.
I can't agree with this at all.They would have been an utter nobody with zero history and zero name recognition going up against the absolute titans of the gaming industry with decades of experience, consumer brand recognition, and developer relations.
When you are fighting a superior foe, frontal assaults don't work.
Now, in Nuon's case... the non-frontal assault didn't work either. But it was probably their only shot and it might have worked if they could have made it to market sooner.
The PS2 got the price and performance timing exactly right--and they are tied together.
The Crash Bandicoot writeup talks about how they had to work around the graphics (triangle limits) and hardware (cycling the CD a lot more than expected) limits of the device.
That meant that the PS2 had juuust enough horsepower to do interesting things but still be affordable. That was a difficult needle to thread back then.