Variety? Now do rimworld.
Anyway, one of the early builds had this bug where sufficient terror/horror stats were enough outweigh any degree of stress. So the solution to a happy colony was hundreds of occupied gibbet cages placed in rows as a sort of path guide to/from the entrances to the cafeteria, bunk houses, etc. so colonists would constantly be exposed to them.
If you filled them with barbarians or whatever you could catch (sometimes your own people if the headcount started to get above your food production...) you'd have a nice "happy" colony.
I'm sure this is long removed or fixed, but it just struck me as amazing at the time...
Even so, the base building was fun, the endless raids less so...