That way players have zero input in what games get made but well-connected companies (like one from Montreal famous for bad games and bad behavior) will get your money no matter what you do.
Before I would pay $5, $10, or $20 for games with a chance I'll like them - some are worth way more, some worth way less. With Game Pass I have a 'sunk cost' so I download and try out games much more eagerly and find myself enjoying many more indie games than before.
I have seen an interview where an indie dev said that Microsoft covered their entire development cost for a game to get it on Game Pass, leaving their sales on other platforms to be 'pure profit' in a sense.
I am not having a great time with the 'traditional publishing' model of the industry right now. If it gets shaken up, that seems like a benefit to me, not a drawback.
It seems like this model is better for the consumer (pay one fee, play whatever and however much you like), but whether or not its better for the game developers, I don't know.
The Spotify model is that people who listen to Beyonce on repeat are subsidized by the person who listens to 1h of indie bands a month.
> Others want [agreements] more based on usage and monetization in whether it’s a store monetization that gets created through transactions, or usage. We’re open [to] experimenting with many different partners, because we don’t think we have it figured out. When we started, we had a model that was all based on usage. Most of the partners said, “Yeah, yeah, we understand that, but we don’t believe it, so just give us the money upfront.”
https://www.theverge.com/21611412/microsoft-phil-spencer-int...
This is unnecessary pedantry.