Tencent is acquiring a majority stake in Klei Entertainment
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Full ownership of Norwegian publisher Funcom.
Full ownership of Swedish developer Sharkmob
80% ownership in the New Zealand company Grinding Gear Games
Approximately 84% ownership in Finnish mobile game developer Supercell
40% ownership of American developers Epic Games
20% ownership of Japanese publisher and developer Marvelous which owns G-Mode and the majority of Data East's intellectual properties
17.66% ownership of South Korean mobile developer Netmarble.
Approximately 15% ownership of American mobile game developer Glu Mobile
13.54% ownership of South Korean company Kakao, the parent company of South Korean publisher Kakao Games.
9% ownership in UK developer Frontier Developments
5% ownership of American holding company Activision Blizzard, the parent company of Activision, Blizzard and King
5% ownership of Swedish publisher Paradox Interactive
5% ownership in France's Ubisoft
1.5% ownership of South Korean company Bluehole
Majority ownership in Switzerland-based mobile game developer Miniclip
Capital Investment in Japanese developer PlatinumGames
Capital Investment in Reddit
Minority share in German developer Yager Development
Minority ownership of French mobile game developer Voodoo
Major share in Sweden's 10 Chambers Collective
Majority ownership of Canadian Klei Entertainment.
~30% of Tencent is owned by South African multinational Naspers.
News reports seemed to indicate even Tencent was under scanner along with Alibaba.
It is not as if he doesn't have Xi or any other high level party official on quickdial.
I highly doubt it, Ma was never on Xi's side in the first place those high level party official he once had dont matter in Xi's era anymore.
Domestic/geopolitics affect companies everywhere. Investors of Qualcomm (Edit: _can't_) be happy after US implemented entity list, and that affects third parties as well like TSMC and ASML. The latter got off light because semis are in such demand, but a bunch of Euro/Japan/Korean tech companies in Huawei supply chain lost out big.
edit: Tencent actually ended up selling their ByteDance/TikTok stake.
My mistake though, it appears Tencent sold off their ByteDance stake and it was less than 2%, so not significant.[0]
[0] https://www.theinformation.com/articles/tencent-xiaomi-inves...
SoftBank is the main backer of ByteDance as a big company. Not Tencent. ByteDance has a chance of being a proper third tech giant with Baidu having peaked long ago.
There's clearly a bigger play here that other large players in entertainment aren't valuing the same way. What is it?
All the western tech companies all had shitty alterior motives for wanting to buy us.
Amazon wants to use you to get more prime subscribers. Microsoft wants you to develop games as exclusives for their platforms. Etc etc.
You talk to other companies western tech buys and its stories about how they come in and meddle.
Only Tencent wants to buy you so that you can keep doing the thing you are doing without screwing around with your company. They have a very good reputation for this and it’s deserved.
Blizzard proceeded to ban the player, take away his prizemoney and also fire the live stream casters.
Following community criticism, they gave back the prizemoney to the player and reduced his ban to 6 months. Also, they said "the specific views expressed by blitzchung were NOT a factor in the decision we made". But in the official Blizzard Weibo account, they had mentioned they applied the ban to "protect China's national dignity".
Good videos about this: https://youtu.be/uXEP02K3g5M https://youtu.be/oBpcAEMd7tc
Don't appreciate someone pointing out the fact that "Play stupid games" is mouth noise? Play stupid games...
Doesn't seem shitty to me.
They don't need to add restrictions (or benefits) on company they bought, they just need to keep as many market as they can (thanks to no restrictive market law)
When the time come, they will be able to destroy our economy, or drive it.
This list just show tencent investment, but if you get all China companies that invest in game companies, it much most scariest
If you buy a rocket it's not an investment, it's to take a position, if it explode or not it's not important
May be the time will never come but like nuclear bomb, it's a strategic position and nothing else
The move to open up their markets, and to allow majority-foreign ownership, began way before the trade war. It was already ongoing in 2014: https://www.bbc.com/news/business-25647808
China signed a major investment deal with the EU last month. China made major concessions. Unlike Trump, who with his "tough on China" tactics only managed to antagonize China and didn't get a proper trade deal, the EU got the sort of concessions that Trump was after, by being properly diplomatic.
This is the problem with the US attitude of treating China as an enemy. I also have no idea where all the "engaging with China is a failed strategy" and crowd comes from: the EU literally showed you that engagement works better than antagonization and coercion! Facts literally show you that China was already opening up before Trump!
Also, a cynical take. If Tesla has something worth copying, it might be easier as well.
Allowing majority foreign ownershipnis a process that has been ongoing for years. Every year, more parts of the Chinese economy open up.
It might even be profitable in the longer run as long as the brand image holds like it has been for Apple.
True. I am a game developer in China. I can't afford those paperwork, both in terms of money and energy. I intend to publish my game in Western countries.
> There is no reciprocity with China on the game market.
True. Besides, china also has cheap labour in gaming industry, where employees are expected to work many hours.
I am guessing things did not change much since then.
It baffles me sometimes that while gaming industry is booming, create massive opportunities and tax revenue, and it is no way threatening the communist ideology, the government still treats it like a step child, shitting on it whenever it can.
Not mentioning the gaming ideology is naturally free and liberalism oriented. There were patriotic games commissioned by government, and have been very awkward. Totalitarian nation's government generally tolerate very little about ideologically different median or mass influence tools.
I bought a switch for my son, but I try to keep him away from mobile games, especially those advertise in apps.
If what you care about is to have your population be as productive as possible, you want to produce just enough of these entertainment avenues domestically as would be sustainable and not leading to large scale distraction, while still mainly exporting the product that has no such restraints.
I think that's actually the challenge at hand for China, and it's not unique to the country. Korea, Japan, and many others face the same issues while having different tools to deal with the phenomenon.
- Old Parents hate game. And old parents usually control the policy making and media.
- Rent Seeking. As many policies in China, no clear rule in terms of game regulation. You want to pass it? Money helps. Those who make such rules don't care about taxes loses. Different department, different incentives.
It's also a question you should ask whenever someone demands "reciprocity" by banning Chinese company X from Western markets because Western company Y is banned from China. If you ask "if Y were a Chinese company, would they be banned, too?" the answer is usually yes.
Google Search and Facebook aren't banned because of where they're from, but because of what they do, i.e. offering access to information the Chinese government wants censored. A Chinese company offering access to censored information would be shut down long before they got big enough to make international news.
There's no need for "reciprocity" by putting more severe restrictions on Chinese companies. Applying the same rules to everyone would be enough. (Requiring all companies listed on US stock exchanges to be audited by the SEC is an example of a step in that direction.)
There is no single word for reciprocity in Chinese. You can make do with phrases like "mutual benefit".
对等 duì deng: equal status/treatment, parity (under the law), equity, reciprocity
在对等的基础上 Zài duì děng de jīchǔ shàng on the basis of reciprocity; on a reciprocal basis
Source: plecodict
Could you help shedding light on how this myth spreads? Like, where did you read about this myth? I have seen it mentioned on HN/Reddit multiple times and can't find the source.
Generally if you want to publish in China I'd say either "don't" and just release a Chinese localization in global stores, if you think that you will have a target audience in China, or find a huge publisher that will help you out.
Not yet. Despite various sources saying it is "near", the separate "instance" has not been up for now.
The main Steam store works in China for the past few years, and it's what everyone uses. Yes, I mean I can buy a copy of Devotion on Steam with Alipay (or Wechat Pay) + RMB, download and play it without messing with anything. I have no idea why it hasn't been banned though.
The Steam Community pages did get GFW-ed, just as every other sites hosting UGC without censorship[1].
[1]: If it is not, it's usually just a "Five demands not one less" away from being banned. Even scratch.mit.edu.
What makes it disappointing? Do you mean Tencent will mess up the quality of the game, etc?
After they bought League of Legends, they "updated" several dozen paid skins, some worth significant money apparently without communicating to Riot Games (the company directly in control of LoL, or rather the one who once was) or the player base. The quality of the update was mediocre to laughable.
Reversion/Fixing took month and there was never any apology IIRC.
Also, putting money into an indie game dev vs. putting money into a CRP-controled conglomerate which is silently buying more and more media may or may not be a morally different endeavor for someone.
Also, what is CRP?
Can't say I'm particularly excited about Tencent snatching up yet another game studio, and they (Klei) were expecting backlash for sure which is why they prefaced with how they're maintaining autonomy when it comes to creative decisions and to be fair, Tencent has been fairly respectful in that regard with other studios... but one does not make an acquisition just to have it bleed money so I expect the level of screw-tightening to vary according to any future games' successes.
If they're successful in spite, and not because of their new overlords, I have little reason to believe things would change much- why kill the golden goose, after all? But if things don't go as wanted...
Also it's well known that the Chinese creative market is a bit brain-fucked, in the sense the cut-throat competition drives a lot of studios focusing on trial-and-true designs, results into significant duplication of ideas and implementations. They kind of require talents from a different environment to produce something that is novel to Chinese market.
To be fair, a lot of famous Chinese game are gacha/microtransaction since China is mobile first environment. Console gaming only gained traction recently.
I was born and raised in mainland until leaving for US at 24 in 2008.
Never saw much original games from Chinese studios. A lot of games are purely sexuality saturated cheap games, on both web and mobile. Pay to win is very popular.
I have been trying various other ones to try find something really creative and unique, and the best one I have found is called Another Adventure from ThankCreate Studio. This one is neat, a bit of a commentary on high tech/programmer/996 lifestyle.
Another game I liked was 雨纪 Flood of Light. It is a fairly simple puzzle game, very low stress and easy, with a bit of sad anime style story. There was a very relaxing fish sim too called 鲤 Koi.
I am a bit out of the loop, I think it's hard to keep up with all the latest indie games if you are not following local media, but it definitely feels like last 3-4 years there is a small and growing scene. Some games even translated in English and got some press in western media too, like Tales of the Neon Sea.
Of course, the vast majority of games are still pay to win, anime style clickers, not really my thing at all.
It's definitely much more PC-oriented than mobile oriented, though.
For a mainly single player game the monetization is not bad.
That said it still isn't optimal, and the issue of power-creep is not even taken into account yet
That honestly sounds reasonable to me. I don't see that deal as nasty. There's so much content, I didn't miss the extra characters at all. I actually almost completely missed the idea that there are more characters, so when I got the free extra one, I just though "oh, that's cool".
It doesn't limit your gameplay unless you really want to grind and complete 100% of Genshin. (and at that point you're sinking many hours a day - maybe it's worth paying for?) It's emphatically not "pay to win".
I honestly don't think I'm missing much. I could use a Cryo or Pyro 5*, but it's perfectly fine.
I did get somewhat lucky, but I was able to do ~130 free gacha rolls and have enough gems left for around 20 more, so it's not outside of expectations.
I think it is fine. You can always lust after more characters but really, if you spend your primogems wisely, there is no real need beyond what you can get for free.
I also appreciate the resin system that removes the incentive to spend too much time on the game. It limits me to 45 minutes a day which undoubtedly costs MiHoYo a lot but is appreciated.
If you run the numbers, every day you can as a F2P player get enough for a 1.6-2.2% probability at a 5* character, so around 40-60% at a 5* every month. For this you have to be patient and game the pity system, though.
IMO Don't Starve is a really enjoyable, very original game. Not sure about Klei's other titles, but maybe having an acquisition that's outside of the routine Chinese game studio is what they're after? Especially if the native teams are as homogeneous as you say.
Oxygen Not Included is also really good. As is Mark of the Ninja. Highly recommended.
I haven't gotten to Invisible, Inc. yet but I've heard great things.
The lax IP protections have allowed for incredible innovation in hardware and software. Everybody copies each other shamelessly, driving relentless competition.
But when it comes to creative properties its practically bankrupt. A lot of market movers are just copying each other and lack the capability to make anything transformative. Their gaming market seems flooded with hundreds of mobile companies with near identical products. It doesn't surprise me that Chinese investment firms are chomping at the bit to acquire more creative properties from other countries.
They really dont have to do much other than localize the acquired properties and release them to a market starved for good games. Its a smart investment, in my eyes.
But the situation is slowly improving. IP protection laws, as well as general rule of law, are slowly improving. Whereas 10 years ago IP protection wasn't much of a priority for the central government, it is now a prioritity.