Are these D bindings relevant to Rust developers? Or asked another way, is there some reason that the D bindings would be better to use than these native ones in Rust?
Most recently, I've been playing with eBPF on Linux: The system call API is terse and pretty impenetrable, whereas the high-level APIs either mean writing gadgets in C with a nearly-blind debugging experience or relying on a library to retain the power of the featureset the kernel exposes.