I miss download.com
Is there fewer people making desktop software nowadays? It seems there is less software available. It's also very hard to be profitable and monetize software.
I miss download.com
Is there fewer people making desktop software nowadays? It seems there is less software available. It's also very hard to be profitable and monetize software.
Off to look.
https://web.archive.org/web/19991118153527/http://www.softse...
Windows Calculator now consumes 12 MB of RAM. Sure, 12 MB is nothing when systems have 8+ GB, but if you think about the fact that it hasn't really changed much since Windows 3.1, you have to wonder why it takes a couple orders of magnitude more memory without having significantly more functionality.
I bet if DOOM were to be written today, even using the same assets, it would be a 2 GB install that consumed 4 GB of RAM while running.
Consider how the most modern computer most of us could even write an emulator for is over 40 years old. Abstraction is the only way we have a hope of meeting hardware where it has progressed.
Just compare the best game anyone could build with z80 assembly vs. Unreal Engine / Unity. It's easy to pick on a 12MB calculator app, but don't let that rob you of being truly humbled by what can be built today.
Yes. Developing native desktop apps is more work (Win32 and Cocoa, who even knows those? you'll have to implement the app in both) and these days you'll have to go through the app signing bureaucracy even if you're not using app stores. And good luck with the monetization, especially if you're not distributing through app store or other and paying a huge share for it.