Ultraleap – tactile sensations projected onto your hands
ultraleap.com
ultraleap.com
A year ago, I looked into using Ultrahaptics for interactive exhibits and the yearly licensing they quoted was really high for making a single exhibit so my company ended up dropping that pitch.
I understand they want to keep their tech close to their chest, prevent competitors, and focus on large distribution deals, but it feels like they're holding it back from the people who might make the most interesting examples.
[1]: https://www.theverge.com/2019/5/30/18645604/leap-motion-vr-h...
[2]: https://www.ultraleap.com/licensing/#licensingforhaptics
I think my most fundamental complaint was when Leap Motion launched instead of being prescriptive about how it should work they deferred all drivers to app specific functionality when they could have at least had a reference generic driver that had consistent behavior across apps that could then be modified.
The device was a hog on system resources and worked only in super niche areas and I think I am mostly disappointed they didn’t go another route with a more generic input device. I’ve got no indication this device takes a different approach but tbh I don’t have the energy to do the work to check.
The biggest problem I had encountered back then is that there was a packet transmitted with a certain signature in order to turn on the cameras that I could not reverse for the life of me (had something to do with the app version).
Other than that: basically two IR cameras that stream in an interleaved pixel format (2 x 640) x 480 iirc. It was a fun device to use and hack, but the first time I had ran into the brick-wall that is an enclosed format.
> LeapUVC gives you access to the Leap Motion Controller image data through the industry standard UVC (Universal Video Class) interface. This gives you low level controls such as LED brightness, gamma, exposure, gain, resolution, and more.
Furthermore, the RealSense SDK is apparently open source, as opposed to what Ultraleap has, which seems rather closed and/or expensive.
If it was fast enough, and didn’t require a whole backpack to drive and power it, then I think a computer like that would feel like a superpower.
Shrinking the process node means that you get less power consumption per transistor flip, but it can also increase the amount of static leakage current, which hurts designs that aim for energy budgets under say, 100uA.
I could be wrong, and I think that leakage can be mitigated by the lower operating voltages on smaller process nodes, but I don't believe it is as simple as "smaller process = more power efficient". If you're talking about GHz-scale application processors it holds true, but getting that sort of chip to idle at 0.05mA might be hard.
RAM can also consume a lot of power, if you have gigabytes of it. So until we have cheap high-density NVRAM, you might need a sort of 'hibernate' mode to get really low power consumption. And if you did that, you'd need to burn a bunch of energy to wake up and go back to sleep...busy, busy, busy.
That said, I found this really interesting: https://www.pcgamesn.com/samsung-3nm-production-performance
They seem to have shipped a novel gate design rather than just shipping a smaller-yet FitFET.
You're spot on that CPU power consumption is a just a part of the equation!
For those wanting to experiment with hand controlled UI, an Oculus Quest is probably the best entry point. Development is very accessible; you can access the hand tracking in the browser from JavaScript and go to town. And if you need more than hand tracking can provide, you get controllers too.
But I still hope that the technology gets researched and built out as far as it can go, because _something_ is necessary for virtual interfaces to work.
I've tried "reading" braille - feeling it - and it seems next to impossible to pick out the dots. But somehow blind people can read it, quickly.
Even with relatively large arrays, the prototypes I've seen are so subtle that you almost have to be expecting the sensation to get anything out of it. It's not on the same level as the haptic feedback of an Apple trackpad.
I'm wondering if a matrix of wire which could just run some very small currents through gloves onto specific sections and points on the hands could work ? (please be gentle, I haven't really researched this just a fun thought :) )
It's a really really cool tech demo but it kind of blows my mind that went further than that. The device is always going to be super expensive, and it just isn't anywhere near as good as actual buttons. Buttons work really well!
There are some situations where you can't use buttons, like VR. But they're reaaaally niche. I can't see Ultraleap surviving.
There are also MEMS piston based devices that could also work
Those sensors work around 40kHz, well beyond normal human hearing (human range is 20Hz to 20kHz and narrows with age) and I certainly don't hear anything. Yet my children, who are between 10-15, swear they can hear them (and I have at least verified they can tell by ear when they are on or off).
I wonder how an array of 256 of these would sound to them? (From the product image: 16x16=256).
But the question about running 256 of those simultaneously remains.
Any examples of commercial products that you think are compelling? Also, gloves are limiting - you need to put it on, figure out correct sizing, etc.
https://www.google.com/amp/s/www.euronews.com/living/amp/202...