Add an estimate that you multiply by three in front of each, ie. if the dev thinks 1 hour then they should put 3. From my experiments: no multiplying factor turned to nightly and weekend work, multiplying by 2 turned to long (10 hours) work days, multiplying by 3 turned into comfortable work hours and quality work.
I've had success delivering quality code and respecting deadlines since 2012 or so with this system, but YMMV
Only problem: the customer might not like what he gets, even if it works exactly as planned.