Zynga About to File for IPO
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Sure, they're making huge profits right now. But prices should reflect future earnings potential, and what are they going to be doing in ten, twenty, thirty years from now?
They were the first folks to stumble across the secret of making addictive social games. But I see these as a fad, not a long-term trend. There's only so many variations on [ * ]ville you can play before you get bored of it, and only so many times you can be talked into spamming all your friends.
Sure, maybe they'll keep on adapting and having hit after hit. But what are their real advantages? A few programmers who sort-of know how to make a sort-of good game, and some rather nebulous slice of social graph. Compare to some game publishers who have a lot of experience in making many profitable games instead of a little bit of experience making a couple of variations on just one:
Activision/Blizzard: $12.87 billion
Electronic Arts: $7.75 billion
Take Two Interactive: $1.38 billion
If it's 1967, you might want to buy RCA Records, but you don't want to buy The Monkees. The record company can keep on adapting to changing fashions and business conditions and will keep putting out hits for decades to come, but the band will have a brief revenue spike and then vanish.
I also would be extremely wary of a company that is so reliant on a fickle third party for its very existence. Unless of course all this Zynga exuberance is at the prospect of a Facebook buyout...
Unless of course all this Zynga exuberance is at the prospect of a Facebook buyout...
Does facebook have enough cash to buy Zynga at these valuations? I doubt it. (But they do have programmers who could clone Cityville in two weeks, and the ability to ban Zynga from their system with a few keystrokes if they felt like it...)
Will it ever be possible for a company like Zynga to do the same? I generally find it hard to promote the company brand in browser- or mobile-based games.
In my own experience, it's also the only FB games company that most laypeople (people who neither work in tech/social games nor play Facebook games) recognize.
It's hard to say whether they'll ever achieve the stature or reputation of a Blizzard, but I can't even think of many traditional game companies that enjoy the same type and intensity of customer loyalty that Blizzard does. Maybe Valve? Very few people buy every EA title but the Madden franchise has incredible loyalty... where does something like that fit into a comparison like this?
I would buy. I would sell before the end of the day though.
Zynga didn't just make another farm game, they used their familiarity with FB's viral channels to make it the biggest silly little farm game on the platform. Then they turned around and used that audience as a springboard for a number of other games that, while derivative, were simply the strongest distillations of their respective types.
I get it, everyone loves to hate Zynga, but the fact is that they are really good at what they do, and lots of people out there enjoy their games.
In the process, they destroyed many indie developers and the fear of being wiped by zynga is still everpresent. Personally, i find it hard to love anything about them, even after years. I 'm not jealous of them or their profits, but i find it hard to wish them "good luck". Maybe if they had started their own social gaming network i'd give them some credit. Zynga is still a parasite on facebook.
Here is a relevant answer from a former facebook engineer: http://www.quora.com/Will-Zynga-leave-Facebook
Here's them posting fake reviews of their games: http://forum.developers.facebook.net/viewtopic.php?id=41577
Y'know, I think it's perfectly legitimate to be jealous of their profits.
From a technical perspective, that's true. The innovation is the application of psychology to extract money from their customers via software Skinner boxes. Arguably evil, definitely profitable.
Groupon requires sales people linking with local businesses to offer coupons. Groupon cannot scale like those other companies. Anyone in Uganda can access Facebook by just going to Facebook.com, logging in, and start finding people. The same people in Uganda can look at the Groupon site, but they'd get no use out of it because the coupons aren't local.
They were not the first company with simulation games either, which suggests that they have a secret formula figured out for how to build and market these games. The restrictions Facebook places on viral marketing hurt everybody else and only put Zynga further ahead.
As for IP, the reason why Pincus is a shareholder in Facebook, along with Reid Hoffman, is because Facebook licensed social networking patents from him. He has been in the field for a long time, long before the mainstream press was hot on 'social', and he has significant IP holdings in the space, which are with Zynga.
The other companies you point out are now being prices in the same way music and movie studios are - ie. as hit-based businesses. Gaming budgets have become so large, and so much of it is tie-ins and licensing, that for each of these companies it is one or two big hits or franchises plus dozens of big misses. They are all big, large and inefficient companies - again, no different to the music and movie studios.
The only one of the three performing well is Activision, and that is mostly because of the recurring revenue from the Blizzard merger. Prior to that they were also in a lot of trouble (at the time of the merger they were worth $18B, now $12B). EA has been bleeding money for years and unsure what to do - even their big old hits such as Guitar Hero and the FIFA franchise are costing them money. Take-Two hasn't made a profit in 3 of the past 4 years, and is currently valued at less than the revenue it receives from a single release of GTA - so the market has no confidence in them at all.
It is actually the traditional gaming houses who are having trouble producing constant hits. If Activision lost World of Warcraft tomorrow they would be in a world of trouble. EA and Take-Two already are. The virtual goods market is showing no signs of slowing down, $2B last year and growing at 50%+. This is as big a shift in the gaming market as arcades to consoles was, with EA being the only one of the three making a decent effort in the new market (4th largest, but almost 10 times smaller than Zynga)
Zynga, which represents the 'new model' is over 1,000 employees (vs 7,600, 7,600 and 2202 respectively) and near $2B this year in revenue (vs 4.47B, 3.5B and 0.7B respectively), and while there is a chance that their valuation will enter over-blown territory, there is little doubt that they are absolutely killing the old gaming companies atm. It might not be Zynga that is #1 in 10 years time, but it will be somebody - and atm nobody is even challenging Zynga in this space - but you seem to be arguing against a shift that is by all accounts very real.
Edit: and on the issue of Hold'em - with the government shutting down the online poker sites in the USA it has seen a spike in play, which means it will be in a very good position if UEGA is repealed or if poker is found by a court decision to not be gambling.
Let's not forget they have an exclusive agreement with facebook, the terms of which we don't know; not a very fair advantage.
Also, zynga and old gaming houses have different audiences, so i 'm not sure they're killing anyone
Look at McDonalds. McDonalds certainly didn't invent the hamburger. McDonalds probably never made the best hamburger. But it sure as hell found a way to make money off hamburgers like nobody before.
Those other companies, those are the less capable small fries with handfuls of loyal customers while Zynga is busy expanding its empire to every street corner.
The first is physical space - they are omnipresent. On the internet, everyone can be everywhere. The second is branding. People know FarmVille. Do they know Zynga? Probably not.
In Zynga's market, anyone could release a great game and have a massive success with little investment. McDonald's has serious momentum; it's utterly impossible to imagine a scenario where a competitor shows up and quickly puts them out of business. Same thing applies to Facebook. Does it apply to FarmVille? Again, I'd say no.
If you see this type of game as a fad, or a mere precursor to much better games that will be offered for the same price (free), Zynga's position is quite precarious.
You could play their games and probably never give two shits about the company behind it.
Even if people knew Zynga I get the sense it wouldn't make a huge difference; their games aren't quite immersive enough to inspire the type of brand loyalty you'd see with Nintendo/Blizzard/etc.
That's just the view i have of them. It would be nice if we could have the opinions of a Zynga employee.
It can be argued that Zynga invented the new freemium and social gaming model - ie. pay for the entertainment you get. They also pioneered a lot of the marketing and the in-game viral aspects.
This is why they can release average or even clone games and still find hits - in the same way McDonalds can release a bad burger but because of their model still be a success.
McDonalds just took efficiency to a whole new level. It used processes that pushed modern cooking equipment to its limits and invented a few new tools to fill the gaps. One store could serve and reach so many more customers every day for so much less than the competition. Combine that with repeatable best practices and an expansionist vision and you've got an empire.
By the same analogy, Zynga took that same social game model and jacked up conversion rates to the max. It pushed social networks to the limits and invented new tools to fill the gaps. It got more money from each user and had more users than anyone else. It took this formula and repeated it again and again with an expansionist vision.
Mob wars, farm town, etc looked the part, but the way those businesses operate isn't in the same league. Talk about physical presence, Zynga has multi-millions of users in 100% Zynga owned virtual real estate every day. All it needs to do is mention a new game to its millions of users and that game has an instant million user base. For a no-name competitor to do the same would require millions in marketing or a miracle.
Texas Hold 'em is a pretty minimalist form of "innovation". Take a popular card game and put it on facebook? Brilliant!
The virtual goods market is showing no signs of slowing down, $2B last year and growing at 50%+.
This is exactly what I don't believe can be sustained. There's only so long that people are willing to keep buying things that don't actually exist (hey, speaking of which, we haven't had a bitcoin article in a while...)
It might not be Zynga that is #1 in 10 years time, but it will be somebody - and atm nobody is even challenging Zynga in this space - but you seem to be arguing against a shift that is by all accounts very real.
Lots of folks are challenging Zynga in this space. Any one of 'em could have the next big hit, the thing that grabs the attention of a bunch of kids bored with clicking on cows... something with gameplay elements that are actually fun -- a game rather than a Skinner box.
The same argument was made about digital music, digital movie distribution, etc. ie. people want to buy 'real' things. All that virtual goods means for Zynga is that they have established a freemium model for gaming. It has come full circle from the shareware days - where the first x levels or episodes were free while playing the game further and deeper involved paying for it.
It means that gamers no longer have to pay out $50-100 for a game that they might not even enjoy, it gets a lot closer to paying for the direct entertainment the user receives.
I'm only interested in trying it with about $200.
This would be my first time trading. Does anyone know which service would be good for this? ETrade?
Don't start trading with an IPO stock or anything that's bound to be volatile, it's just a bad idea in general.
1) It's only $200. Even the most conservative investors will often put aside 5% or 10% of their portfolio for active investing.
2) 10 years ago, the S&P 500 was around $125 a share, and is now about $130. If we have another decade like that, $200 invested in the S&P 500 10 years ago will be a whopping $216 after being invested 20 years -- barely keeping ahead of inflation.
When you open an account, they will start you on a 2:1 or 10:1 margin, and over time you can have this increased. You will need to link a source of funds to the account, and they will ask you a lot of questions in setting up the account.
You will likely blow the entire $200, but it will be a fun learning experience. The large trading firms out there have algorithms that look for trades just like the type that you will be making, and they intentionally shift the price around with large orders (that usually are not completed) in order to wip out your position.
Google up about it and read as much as you can. It is a dirty industry - many affiliate marketers who make good money sending new users to one of the large trading sites, which can afford to make large affiliate payments because they make a ton of money on these trades.
I have accounts with three different providers, and I get decent rates - but I opened the accounts ~10 years ago in one of the only jurisdictions where it was legal at the time, and had to lose a bit of money and establish a good relationship with them before they would give me a decent spread, interest rate, price, margin and access to some stocks etc.
Chances are if you open an account now they won't give you access to LNKD or Zynga and only the top ~30 NYSE and NASDAQ stocks until you have some trading history. post-IPO isn't the best time because you have a lot of latent demand to enter the stock from indexed funds and others - so you might want to wait for it to settle
I became disillusioned with it all since it is an insurmountable task. better to find stocks and companies you believe in and go long by buying them up on margin
Edit: forgot to mention that minimum deposits are usually $10k, but that might be different now. there is currently no traditional options market for LNKD, but there will be soon
tl;dr: google for CFD providers, game is rigged, watch out
Respectfully, the above is a very basic concept. Not knowing that means you're new to investing. In that case, don't even think about day trading until you've had many years of investment experience. Even with that, people still get killed day trading.
Somebody had to test the market out.
If LNKD hit $12B then Zynga will hit .... a lot more.
I don't usually dabble in options, but if Zynga is at some crazy valuation shortly after the IPO then I just might acquire some long-term puts. (Or is it calls? I forget, I don't usually dabble in options...)
I wouldn't go short on either of those stocks, especially considering how much demand there is in the public markets for something new. We are witnessing a 5-year backlog of public listings
But Zynga? Well, my comments on the long-term prospects of Zynga are elsewhere in this thread.
[1] http://blogs.forbes.com/afontevecchia/2011/03/02/zynga-revea...
Zynga is mostly a modern spammer, as far as I can tell, and the spam business is a constant arms race. They can't win it forever, unless facebook remains mostly complicit in the process (which would hurt facebook in the long run, even if it is profitable for them in the short run).
So, I'd believe that Zynga is making money, even a lot of money, but I have a hard time believing they can sustain that level of profitability as people's tolerance for facebook spam declines. And, I have a really hard time believing those specific numbers. I guess there really is a lot of money in stupid.
I want to criticize the high valuation, but in fairness I don't know enough about the company or industry.
People are just buying up these stocks cause they are cool, no thought to value.