any insight into how compatible Valve's Index will be with non-valve games? i don't really wanna drop $2k-$3k to play a single title and have the VR hardware work poorly with other games or become obsolete in 2 months; the pace of state-of-the-art in VR was so rapid, that i didn't want to spend money on anything until some bug-free plateau was reached.
There are some games that might not have a good set of bindings for the index controllers by default (something might be bound to "squeeze the grip" when it should be bound to the trigger, for example), but you just open the settings menu (inside VR), click "custom bindings", and then pick the most upvoted community made set of bindings and it just works. Takes a few seconds.
Support with other games is pretty good. I bought a bunch of games during the summer sale, and haven’t found anything unplayable for me. Not all games have full finger tracking, and not all games have the ability to pick things up like you can in Alyx. Some older games have been updated for Alyx style controls, but many control exactly how they did with the Vive.
I tried VR in Linux first, then tried on windows. Windows has better feature support and performance hands down. If you have a better GPU, you might be fine, but the advantages to booting into windows was worth it to me.