Duke Nukem Forever has gone gold
gbxforums.gearboxsoftware.com
gbxforums.gearboxsoftware.com
But DNF does look like it's going to be really good, and I'm actually looking forward to play through it. The 2k (publishers) guys were at Gadget Show Live (a 100,000+ consumer event in the UK that I'm involved with), and spent quite a bit of time talking about the game there, as well as trying out the demo. (They claim that a colleague of mine and I were the first people not related to the developement to play it in the UK, which I'm slightly proud of).
It's obvious the amount of passion that's gone into the game, and it's obvious how hard they've tried not to let down the fans who have been waiting for so long. And, most importantly, it's obvious that they weren't afraid of making a FUN fps title, not a game that does it's best to make you think you're in a real-life situation.
Really hope it's as commercially successful as it deserves to be, and as I think it will be.
edit: To give an idea of how it will live up to people's hopes, here is a picture of Paul (my colleague mentioned above) http://lockerz.com/s/91561838 playing the game. He's 39 and doesn't have a huge amount of time for playing games now days. He was at E3 in 1999 (was it 98?) when they first demo'd DNF, and has been waiting since then - when I told him he could play it at Gadget Show Live, he was like a kid on Christmas morning. And he absolutely loved it, was blown away by how much fun it was. (Side note, if anyone reading this went to the event, you might recognise Paul as being the presenter from the main stage in the Game Zone hall =].)
This includes the space race, from initial challenge to actually landing on the moon.
The two Mars rovers, Spirit and Opportunity were proposed, authorized, announced, designed, launched and successfully landed upon Mars where they have been exploring the surface for over 2.5 years.
>The United States' entire program to put a man on the moon, from Kennedy's challenge to the landing.
So, it's even worse than that list implies.
Off the top of my head, two additional games in the main Final Fantasy series have been released, as well as The Sims 3 and The Sims Medieval, the Nintendo 3DS was released, it goes on and on.
[1] http://www.escapistmagazine.com/videos/view/zero-punctuation... (warning: nsfw audio)
On a more serious note, the Chinese Democracy effect would apply if it were still under development by 3D Realms. Gearbox has turned out a lot of great titles so I have faith in them that they'll make this a good game. I don't know what to expect from it, but they do know that Duke was all about fun(especially since he was a parody to begin with). I'm not expecting the game to redefine first person shooters but I think it'll finally shake off the notion of it being vaporware. Hopefully no other well-deserving franchise gets this kind of treatment again.
Most game manufacturers don't tout cohesive as a feature... it's supposed to be a given. I hope I'm wrong, but given what I know about the development of DNF, I can't help but suspect that the reason they are mentioning it so loudly is because it isn't.
"these guys have made about six or seven games over the past few years but have never got round to releasing any of them."
He basically just found a ton of fun products that were just a little ways off completion.
The final 6 million they asked for (and didn't get) was to release the last game they had "made". Considering Gearbox's timeframe I would expect they've taken the last game and polished it. I.E. done what 3dRealms would have done with that 6 million.
What 3D Realms claimed, and would have liked Take-Two to believe, that they would have done. Something they claimed they were on the verge of achieving for a decade, and which never came to fruition. What makes you believe they would have accomplished in that final year what they had failed to accomplish for the past decade? What makes you believe they would not simply have started over again?
I find it questionable that 3D Realms would ever have released DNF on their own. I think they would have burned through that money and still not have had a finalized product to show for it, as they seem to have been doing for quite a while, which is probably why the publisher declined to give them the money.
The source is here:
http://www.wired.com/magazine/2009/12/fail_duke_nukem/
The stuff I'm referencing is on the fourth page.
Except it doesn't end at anything near photorealistic.
What point are you trying to make? FPS are still massively popular, and there's no doubting that many who were small children 14 years ago have taken your place, owning Windows PCs, playing FPS, and using mice.
If you're going to be pedantic, at least try to interpret an opinion literally.
He can correct me if I'm putting words into his mouth.
That generally, a large market for a sequel (of any kind of media) is people who enjoyed the first one. And that they have left it a bit late in this case. A sequel to a popular teen rom-com movie would lose a lot of impact if it came 14 years late.
Geez, you're either living in Emacs, or playing with fart apps all day.
You've just given me a great idea for a new emacs extension.
Not since I discovered trackballs are the way to go.
Hopefully it's been worth the wait!
Seriously, this looks great. I am afraid I am no longer the target audience but I'll probably try it for nostalgia's sake. I have the strangest feeling that - like rewatching Star Blazers now that I'm not ten - it's not going to hold up that well, but if anyone can do it right, it's Gearbox.
Duke Nukem Forever was in development before Half Life 1 came out. I'm going to miss not having it. It's like finding out that Samuel Beckett has written a sequel to Waiting for Godot. It just kinda spoils the whole thing.
ACT 1, Scene I
(Enter Vladimir, Estragon, Godot)
They know that they have to live up to such a huge expectation, and they're aiming to do that and more. And I think the will.
It's also disappointing they didn't accomplished a stunning graphic after more than 12 years of development.
Regardless of the graphic it's almost the only game of his kind and I still expecting a good gameplay with many jokes.
Hail to the king baby.