I can only imagine what the folks at Rockstar are thinking about this launch and what they can take away from it.
I can only imagine what the folks at Rockstar are thinking about this launch and what they can take away from it.
I must say that I'm a bit glad that this time consoles were taken less seriously than a PC, in majority of cases is quite opposite (with a few exceptions like GTA V and CP2077).
It sounds like last-gen consoles leaned very heavily on the LOD system, it caused more bugs than expected, and they didn't allocate enough time to fix them.
However it got worse and worse the closer I got to the finale, on total I encountered around 10-12 situations that prevented me from continuing and required game restarts and/or loading of older saves, and I had to repeat my final mission 3 times because of a game breaking bug. That is on top of all the minor bugs others have already mentioned.
While I was able to at least get between 50 and 80 fps, the performance was absolutely terrible if I consider my specs (>3500$ PC build).
All in all I was "relatively bug free" compared to the experiences of others. What I don't understand are people saying it would be "a masterpiece" without the bugs, I disagree, the game was very bland in my opinion and I regret my purchase and the time I invested regardless of the bugs and problems. It wasn't TERRIBLE, but I wish I had spent the money on another game.
That being said, I think it's a fantastic game (though somewhat shallow in terms of choice) that I am still having a great time with.
I imagine they are thinking the same thing since GTA5 Online was released.
Why even bother making new games when you can just drip feed some DLC every now and again and continue to print billions.
We saw outsourcing of engines to companies who focused on that as their core competency. Then middleware. As AAA budgets go up to maintain pace with SotA, it makes less sense to trash-and-start-from-scratch (traditional practice).
DLC on online games is the ultimate realization of this. Why sink the cost of rebuilding a game, when you have a battle-tested core, with bugs already fixed, and content tooling already created, that you can start from? Essentially: EA {Sport} {Year} model, for everything else.
Can you clarify a bit whether you were hitting game play bugs or visual issues?
On the PC side there are occasional visual glitches but the game play is relatively stable - I've had trouble with one quest line (the delamain one) and the enemy AI can get stuck sometimes - but it hasn't interrupted game play too badly.