Do you have any clue how the spotter gets the info of near opponents? So the basis for the „left/right side“ messages.
I would really like to have a visual spotter similar to Assetto Corsa Competizione.
I would really like to have a visual spotter similar to Assetto Corsa Competizione.
enum irsdk_CarLeftRight
{
irsdk_LROff,
irsdk_LRClear, // no cars around us.
irsdk_LRCarLeft, // there is a car to our left.
irsdk_LRCarRight, // there is a car to our right.
irsdk_LRCarLeftRight, // there are cars on each side.
irsdk_LR2CarsLeft, // there are two cars to our left.
irsdk_LR2CarsRight // there are two cars to our right.
};
And detailed positional data simply isn't available through the live API either. The closest you get is how far along the track a car is, as a percentage of the total track length. I recall reading some time ago, though I don't remember where, that this is a deliberate attempt to curb any form of cheating. Live access to information like ride height, tire pressure, and tire temperature is likewise not available.Perhaps that‘s implemented with the percentage you mentioned.