I don't know what Nintendo would get out of being acquired, and I'm not certain that Microsoft would be able to put together a convincing acquisition deal.
I don't know what Nintendo would get out of being acquired, and I'm not certain that Microsoft would be able to put together a convincing acquisition deal.
Money. Old companies are merged, acquired, or spun-off all the time.
It's completely possible that Nintendo would prefer to spin off portions of their business which, while profitable, no longer align with their primary markets. Consider companies like General Electric; they started off producing equipment around electric power generation, installation, and use (lightbulbs and appliances), then they got into television, radio, computing, jet engines, health insurance, etc. Over the years they've spun off many of these divisions and today's GE looks nothing like OG GE.
Notoriously, Nintendo didn't own Rare (who was a big studio for Nintendo bound games), didn't want to buy when they wanted to sold, and they ended up at Microsoft which is an acquisition that's very hard to spin as a success.
Get this: IS used to work from inside Nitendo's own factory.
Granted, while Nintendo does not own these companies they have strong control. Just last year Nintendo moved all their developers in Tokyo into a single tower.
That's why today's GE is close to bankruptcy and easily threatened by corporate raiders. Arguably if they has stayed focused on their core competency of high quality cutting edge engineering instead of stupid financial engineering, they'd have stayed releva6ans powerful.
Obviously most of these are not 'technology' companies, but the culture of corporate creation/destruction/merger is somewhat different.
At least such was the case. A major counter example is Mitsui and Sumitomo. The Mitsui and Sumitomo banks merged, which triggered partial merges of other Keiretsu companies: except the real estate. Mitsui Real Estate and Sumitomo Real Estate still operate as competitors. Both developing new housing complexes and office towers.
In the years following the game's release, rumours spread that Miyamoto disliked Donkey Kong Country and found it amateurish, provoking him to create the hand-drawn art style of Yoshi's Island. He was allegedly quoted as telling Electronic Games magazine in 1995 that "Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good".
Again according to wikipedia, DKC was one of the top selling SNES games, only Super Mario World and Super Mario All-Stars are higher on the list https://en.wikipedia.org/wiki/List_of_best-selling_Super_Nin....
https://micky.com.au/nintendo-acquires-bc-video-game-develop...
They lost a lot of developers to Free Radical.
I'm not sure what Microsoft acquired with Rare because besides Viva Pinata and Sea of Thieves the company has basically produced junk over the last eighteen years. They're not even in control of their main IP: Perfect Dark as Microsoft has parcelled that out to another studio for the reboot.
> “One of the most interesting parts of the interview is Stamper's view on Rare's sale to Microsoft, and the question that seems to eternally be on everyone's lips: why didn't Nintendo snap up the studio beforehand? Nintendo owned almost half of the UK company, but for reasons unknown never tried to buy Rare outright, despite the fact that the Stampers were clearly on the lookout for buyers.
Stamper is at a loss as to why Nintendo didn't step in and open up its chequebook:
I've no idea why they didn't do that. I thought we were a good fit.” [1]
[1] https://www.nintendolife.com/news/2015/08/rare_co-founder_ha...
Now they are successful, after the huge hits of the Wii, DS and Switch. Even with that the company was in a lot of trouble during the Wii U period in 2014, with executives taking 50% pay cuts.
When this played out in 2000 it was during the N64 era, with GameCube being close to launch. While those were not failures per se, they were very, very far behind the PSOne and PS2 in terms of popularity.
Something to be admired about their corporate culture over there
Also companies acquired by microsoft don't usually have a happy ending(layoffs, product stagnation) see - skype, linkedin, yammer etc
Nintendo was at its lowest point not long back with the WiiU. In 2000 they were looking at lacklustre performance with N64 and Gamecube. (and already fallen behind Sony)
thankfully, not the whole world thinks like that.
However, in many cases this is in direct conflict with much larger value growth that requires a longer investment term. Or in conflict with valuing greater long-term stability over a quick short-term gain.
When you accept outside funding in exchange for shares, control gets shared. Honestly, do we really need to debate this?
Your "shareholders are known for" is simply a BS talking point. Every person who has a 401K is probably a shareholder somewhere. All those hundreds of millions of people value long term stability too. Nintendo is not a penny stock.
Only reason the company is not with a family CEO right now, is because the last family CEO personally gave the greenlight to the shift, because he genuinely believed Iwata (the person that would replace him) was more skilled than he was at managing the company... Yet seemly he still paid close attention to the company even after retiring.
Right now the children of the last CEO that theoretically own Nintendo biggest share block, but seemly nobody is sure of that, only information I found is that seemly one of them sold the shares to Nintendo itself (thus increasing the shares the other members had of Nintendo, percentage-wise).
Here's a financial statement from 2000 [1].
I can find no evidence Nintendo was a family-owned company at any point in recent history. Have a source showing even majority shareholder status by some family combined?
[1] https://www.nintendo.co.jp/ir/pdf/2000/001122e.pdf
[2] https://www.nintendo.co.jp/ir/en/stock/information/index.htm...
They really just have a strong brand, that's about all Nintendo has going for it. Microsoft can steward the brand like they did for Minecraft and it wouldn't lose any value, we'd just get higher quality games and hardware.
As for their systems being "behind", the xbox and playstation motion sensing controllers came _after_ the Nintendo Wii made them popular. The Switch came with a new idea of a console which is both a handheld and one connected to a television. The 3DS came with a lenticular 3D display. Unless you measure being ahead/behind in the sole axis of computational power, they are setting trends and taking gaming to new places.
They are a serious pain when it comes to how they hound fanmade products which might feature any of their IP, have a substandard system for online play, or a poor developer experience but being of sub-par quality is definitely more in microsoft's department than Nintendo's.
No doubt Nintendo has been innovative with the control schemes for their systems, but nothing has really stuck. The 3D display was a gimmick, they even released a second version without it because it was so gimmicky.
I'm not impressed with making a robust console in 2020 as a selling point. I have an iPhone, my expectations for robustness are higher now. The Switch is cheap and clunky and the screen is low res. Great, it can handle falls - welcome to 2005 electronics.
[Citation Needed]. Nintendo has clearly earned a reputation for first party games above any other manufacturer. Nothing really competes with their first party games like BotW, Animal Crossing, Smash Bros, and so on.
I can get Call of Duty on PC, Xbox, Playstation. I don't really see how that's a compelling case for the Microsoft platform. The latest Xbox seems better than the PS5 in my opinion on hardware and price, but the PS5 still seems like a better buy because they have exclusive games and the Xbox Series s/x does not.
I'd say among gamers it's pretty universally agreed that the Switch is not a competing console with PC/Xbox/Playstation. It's an "And" console. You don't get a switch as an alternative to one of the above consoles, you get it as a supplement to the others. Unless you're a casual gamer, in which case you probably just get the Switch.
https://www.businessinsider.com/nintendo-reliance-on-first-p...
I mean this isn't controversial within the games industry. Having diverse sources of revenue matter to support themselves if their first party games take a stumble for whatever reason is critical. It's not like Nintendo hasn't had downturns in the past, e.g. the Wii U era.
That's imo the biggest problem Xbox console is facing. Does it have good third party games? Plenty. Does it make sense to buy Xbox if you already own a PS4/PS5 or a gaming PC? Not really, since the overlap of third party games available on all of them is giant. The only game I know people care about that is Xbox exclusive is Halo series. I don't know a single person who owns a PS4/PS5+Xbox or even gaming PC+Xbox. I know tons of people owning a PC+PS4/PS5, and I know a ton of people who own either a PS4/PS5+Switch or gaming PC+Switch (or all 3 of them). And that's Nintendo's unique offering, being an incredible complement to other consoles, not a direct competitor, while also being a great product of its own that doesn't just function as an add-on.
Mind you, I am not saying that Nintendo shouldn't increase the number of third party games present on their platform, quite the opposite. The increase of third party games on Switch is a really welcome development. However, under no circumstances should they decrease the number of first party games, otherwise they would end up in a losing position.
Parity with the java edition would have been a good start, followed by actual support for more than just cosmetic modding.