> ciaLAB is not state of the art though in perceptually uniform colorspaces.
Which are state of the art ?
> 1. It brings in perceptually uniform colorspaces to the discussion, while it's completely unnecessary. Perceptually uniform colorspaces are mostly unsuitable for arithmetic on colors like any other non-linear colorspace.
I don't get what you mean, linearity (dL'star') being defined wrt perceptual uniformity, isn't CIELAB 76 linear by definition (to an approximation) ?? And color arithmetic pretty much by definition implies dealing with distances and angles in a perceptually uniform color space, doesn't it ??
(I would really like to know, since it actually is the very topic of 'practical work' that we have to do for mid-January. We were told to do the transformations to CIELAB 76 and, after the modifications, back to sRGB, using the D65 illuminant.)
Otherwise, I didn't mention the finer details about CRT transfer functions because it didn't seem to be relevant enough.
> This is the most widespread bug in computer color and you don't need the history of CRTs to do that, and in fact this has nothing to do with perceptually uniform colorspaces.
Yeah, I know, and while just doing this kind of transformation might be just good enough for the most common color arithmetic, is it really good enough for all use cases ?
To take an example from our practical work, seeing this kind of effect :
https://en.wikipedia.org/wiki/Impression,_Sunrise#Luminance
You know what, I think I'm going to try and do this practical work in two versions, one using just linear sRGB (and back). I'll see if I get noticeable differences. But that will have to wait a week or so, I'm too busy searching for internships right now (and have already spent too much time in this discussion...)