Historic sale of a Gala Games Fantasy MMORPG in-game NFT item for US$800K
gogalagames.medium.com
gogalagames.medium.com
A few thoughts:
1. There is a small-but-non-trivial segment of gamers that are willing to spend huge amounts of money for in-game privileges.
2. There is a similar, somewhat-overlapping segment of gamers willing to spend huge amounts of time on a game, if that huge amount of time is rewarded with things that can't be accessed any other way (think grinding for top-tier rewards in a game like Path of Exile, some things just aren't accessible if you don't spend 1000+ hours)
3. Asia is driving the leading edge of game monetization now, and that leading edge is gacha games (lootbox mechanics/disguised digital slot machines).
Looks like a couple of experts on extracting money from casual gamers have turned their attention to the whale/core gamers, and this attempt is blockchain-flavored. As a sibling comment (duskwuff) pointed out, blockchain is irrelevant to the actual value in-game of the item. The devs can change the game world to make your $1k sword irrelevant, and based on how these kinds of games usually go, they probably will - and the whale gamers will gladly open up their wallets to gamble on the latest and greatest.
There is nothing innovative or exciting about Mirandus at all, unless you are looking for the fastest and most efficient way to fleece gamers - in fact, the Minecraft aesthetic feels like a little bit of a giveaway to the devs' real goals - lower the technical requirements to cast as wide a net as possible to pull in as many whales as possible.
Maybe I'm wrong and this is the start of an Ethereum-powered future where digital goods are freed from platforms, but I doubt it. Most likely this is a digital cash grab that will launch to massive early-backer-funded fanfare, but will sink into the abyss of forgotten gacha games, once the devs have made their millions and start looking for a new target. Just like all the others.
Just read some of these insane quotes:
"The game will also have 1,000 farm bots which can mine a token, like a Bitcoin miner. You can buy a loot box, assemble the parts to make a farm bot, and set them loose mining. Or you can just buy a farm bot preassembled at an expensive price.
Then you can mine the currency and provide them to other players in the game, either by giving it away or selling it.
“It’s a way to compensate people who really believe in us in the beginning,” Schiermeyer said. “That’s how we’re structuring the blockchain. The people who were first to play it are going to get more than people who are last to play it. So, I mean, there’s definitely a reason to come in.”
https://venturebeat.com/2020/03/10/zynga-cofounder-creates-b...
I mean, I will not at all be surprised if this is, at its core, an ICO-style con. It has blockchain, it has early 'investors' throwing money at it with the promise of exclusivity or scarcity, it's probably designed to reel in people hoping for the next Bitcoin, as if there ever would be one of those now. The main article is full of quotes about the scarcity of resources that will instantly get a lot of gullible people's attention.
This report of someone spending 800k already might well even be part of the scam, the same way any con artist on the street will have stooges pretending to throw in cash in order to convince others that it's legit.
The creators will roll along with the hype for a bit, and then take all that wonderful, liquid cash and ride off into the sunset, leaving everyone else's appendages (and useless digital 'assets') flapping in the breeze.
That's exactly what it is. This sale was to their "partner" company Polyient Games, and they're putting 10 more up for auction next week. This sale was to anchor the price.
>The people who were first to play it are going to get more than people who are last to play it. So, I mean, there’s definitely a reason to come in.”
So it's designed with pretty much the worst aspect of long running online games in mind and is pretty much a loot box farming game where you're mining for what is hopefully a chance at building something that might get you what essentially supposed to be a new digital currency?
Sounds pretty awful to be honest.
> “It’s a way to compensate people who really believe in us in the beginning,” Schiermeyer said. “That’s how we’re structuring the blockchain. The people who were first to play it are going to get more than people who are last to play it. So, I mean, there’s definitely a reason to come in.”
So, uh, it's a pyramid scheme, thinly disguised as a game?
Funny, that's what I think of the gaming tables at Las Vegas.
Yet Las Vegas has been doing it for almost a century.
> There is a similar, somewhat-overlapping segment of gamers willing to spend huge amounts of time on a game
These assertions come with a huge asterisk. The game isn't even released yet, which makes the behavior even more aberrant.
> the upcoming fantasy MMORPG game Mirandus
There's nothing leading edge about this. Both western and eastern video game companies have been doing this for more than a decade.
An infamous example is EA, who have been sucking the fun out of their games with this for ages. Bonus points to them for slapping these mechanics on paid games which they sell en-masse by exploiting franchises popular with mass-market consumers, then extracting additional money using the sunk cost fallacy.
Using a blockchain to track the status of objects which only exist within an online game, and which are only accessible within that game, makes no sense to me. Ultimately, the status of those objects is subject to the whims of the game and its operator, not the blockchain -- since they control the rules of the game. If they want to make the game stop recognizing your "property", or change what it represents in game, that's always something they can do; throwing a blockchain at it doesn't change that.
Also: I can't help but feel really suspicious about a game whose primary feature appears to be its monetization strategy, rather than its gameplay. (Read the rest of the blog -- there's virtually nothing in there about what the game actually is!) Does anyone actually play these games to have fun, or is it just a way for cryptocurrency fans to find even more esoteric things to invest in?
It isn't a model that appeals to everyone, but it appeals really well to some whales, hence it exists.
Side note: you can still fail with this type of monetization even if the game is huge (see: Diablo 3 auction house). Once you screw up the economy or drive away the player base, it's hard to recover.
They absolutely are.
https://www.cnbc.com/2016/07/07/accused-pharmaceutical-fraud...
I don't think I've ever met anyone who collects but doesn't actively play these games. However I've met tons of people who play casually and don't really collect.
[1]https://kotaku.com/twitch-streamers-are-opening-90s-pokemon-...
I'd also bet that this "sale" is an inside job, given that the virtual nonsense was purchased by another scammy blockchain gaming company via "Polyient Games Unity Tokens", and the $800K is based on the market cap of some obscure, illiquid token.
> Polyient Games is an investment firm focused on the non-fungible token (NFT) and blockchain gaming industries.
800k makes more sense if it is also an investment and includes equity.
"They have already demonstrated"... where? Across what games? I only see one.
I would argue games are the only place where this situation is reasonable as the gamers desire self enforcement (or there is no game).
In other situations with DRM (which is what the chain if being used for, DRM) it's trying to force the user to stop themselves. Here the community can police itself.
You're right that trusting a closed source game to stay up is crazy, but people "buy" digital goods all the time. That situation is not unique.
But it is referring to unique collectibles. The blockchain protocol aspect improves on the pricing and provenance of the asset, as one can prove when it was created (before or after another similar one, for proof of the original creation), and the exact amount paid for it at that time, to better illuminate prior market value. The art world has had trouble with all of this for millenia including in the present.
I expect the SEC will be all over this once they catch up. It took them long enough to take action against XRP though which is pretty open-and-shut, so this might take a while.
The cryptocurrency talk is just the mumbo jumbo to catch the idiots. It’s like those alternative healthcare practitioners who sprinkle in the words “study” and “research” to make their quackery sound legit to the unsuspecting.
Imagine an MMORPG that uses a blockchain economy not only for currency transactions but also for secure storage of items. Today, we take for granted the 'vault' space offered in games, but by storing items and currency both on the blockchain, new opportunities for in-app purchase become available that players will surely enjoy interacting with.
In this article, a 'bank' is sold for $800,000 USD, and the purchaser of that 'bank' will, presumably, get a fractional share of the revenue from all 'vault this item' paid transactions. Since payment can occur either using in-game currency and/or real money transactions, and presuming they get a blockchain currency listed on Coinbase, the owner of the castle will be able to cash out their revenue stream into their real world bank account.
I'm probably missing some subtle aspect of the specifics here, but that's what I took away from it. I assume the creator of the game is hoping that the SEC will not realize that this is an $800,000 investment in a public offering of stock in their still-vaporware game. I also assume that by taking advantage of the Coinbase tax-paperwork infrastructure, the game's operators will attempt to have no legal obligation to register as a financial institution, or otherwise owe any regulatory debt.
You may find value in reading the novel 'REAMDE' as it spends some amount of time walking through the implications of a world where you can earn real money using virtual gameplay.
https://egamers.io/this-new-mmorpg-sells-5-citadels-for-1-36...
(Wasn't Star Citizen bad enough for monetizing not-yet-created in-game items?)
https://decrypt.co/52447/the-nine-most-innovative-crypto-art...
$MEME would make Duchamp proud ;)