It is personally satisfying to finally get a complete understanding (even though I long ago understood it conceptually).
It is personally satisfying to finally get a complete understanding (even though I long ago understood it conceptually).
It was, however, able to represent your inventory, location, money, etc. Pretty much a full state in ~24 characters, which I thought was very cool.. but 10-year old me didn't always write down the mantra correctly.
You can read about this system here: http://www.the-interweb.com/serendipity/index.php?/archives/...
I always liked how Turbo Grafx did this. For many games if you had the Turbo Booster Plus or CD add on, you could save your game to their memory, otherwise you could use a password.
(For a while I thought each save also used up memory and they were getting deleted but that wouldn’t make sense.)
Has anyone reverse engineered the encoding?
it was horrible[0] for really young me (and my friends/family) to type all the characters.
Golden Sun also had a feature where you could put your GS1 game into sleep (at a specific data transfer point), take out the cartridge, and replace it with GS2, and unsleep, to transfer the data. My 11yr old brain was blown by this!
https://www.andrewnile.co.uk/blog/james-pond-3-fish-code/
Writing those things out was ridiculous. We had pages and pages scattered around with James pond passwords.
The game itself is kind of obscure and looks like it's a cheap ripoff of Legend of Zelda (there are several scenes that are actually blatant rips), but it's got a lot of depth and is a lot of fun, even today. There's both over-world-action- and turn-based combat, and a whole time travel component.
IIRC, the password system was so bad that you could create game-puzzle-breaking states with it, to where you were in certain levels without items that you needed to progress.
I recall seeing codes in gaming magazines at the time, it was pretty neat being able to "send" this state over the mail.