Generally things hoarded are sequestered on a shelf against some imagined future need instead of put into service. At the same time, a "horde" usually numbers more than 8, except when treated ironically, after the manner of "three's a crowd". So I would suggest "horde", or "crowd". 8 is just a bit thin even for a crowd, unless it concerns a certain president's inauguration attendance.
For instance can you do little things like floating point xy + uv by bumping the subexpressions to separate units and have the parallelism outweigh the communication cost for a net gain.
Especially if I improved the network a bit - deeper receive buffers at a minimum, maybe a simple DMA engine - you could probably get it down to <100 cycles to forward a Real48 to a neighbor. The performance of emulated floating point on an 8-bit CPU is sufficiently bad, and the network performance is sufficiently good, that you probably could get away with some very fine-grained parallelism that way! When I'm back to commuting, I should write an n-body gravity simulator or something for it so that there is lots of numerical work to spread around, and see how much of a speedup I can get.
FPGAs are super fun to play around with.
My goal is an array of 6502s - It was when I was researching that idea and dev boards I found your posts.
At that point, the performance will depend on the nature of your application - if it involves a tiny amount of RAM in terms of instructions and working set, the caching scheme will give you great performance - if each core needs full-speed, random access to its entire 64KB of memory, keeping everything on-die is the way to go.