The “Uncanny Valley” and How Artists Have Explored It
artsy.net
artsy.net
Movement of "Female figure" is way more life-like than what almost all animators can achieve, even using motion capture data.
And this guy did it in physical (lightweight?) robot and those move usually in ugly and jerky way.
He just sidestepped the precision (intermediate, artificial) goal :)
If he made balancing robot he wouldn't be an artist, he'd a magician.
Layperson can tell something is off but artist can know what is off and have persistence to try different things until it isn't.
BD Atlas moves like typical website designed by programmer looks.
Spots movements on the other hand in the last video BD released is closer to artistry.
I hope he will revisit life-like animatronic.
The philosophical woo of Turing tests has been a multi-decade distraction from the clearer economic explanation that would have probably included more people in the discussion of what we should use machines to do, and the ethical responsibilities of the people who operate them.
The uncanny valley is just a threshold below the slope of indifference curve. It's interesting, but the preciousness of art often prevents us from looking at it as an expression of incentives.
The "Uncanny Valley" only exists in two dimensions.
In real life robots that look like "The Uncanny Valley" on the internet are fine.
Artists since they advertise in two dimensions use this 'trick'. But their work, like Ron Mueck's still looks cool IRL, it's just a different experience without the Uncanny Valley.
I'd like to know if anyone has actually made something that actually is the "Uncanny Valley" in 3 dimensions. I assume it's possible, but perhaps not. I'd be hard to advertise.
Perhaps you need to tap the part of the brain that extrapolates from 2 dimensions to 3 to get the horror.
The original Uncanny Valley hypothesis came out of robotics back in 1970, its application to computer graphics came decades later.
I don't even think 2D vs 3D plays much of a role, a realistic Luke Skywalker wax figure will look just as uncanny as CGI Luke in Mandalorian.
I find deepfakes interesting in this regard, as while they look much more realistic than most CGI, they never go uncanny. They can go a bit glitchy, blurry and might not look like a perfect replica of the faked person, but they still end up looking like person, not like an uncanny CGI copy.
> it’s telling that no authorized English translation of the essay existed before 2012
I think the author was commenting on anglophones and a lack of interest, more criticizing, saying the anglophones are missing something. The word authorized changes that meaning, turning the criticism to the creator for not authorizing, saying the Japanese were missing something.
There was an experiment from Disney or something recently on simulating human gaze.
It's not that the dolls are becoming more human like but the other way around.