Edit: These whales took the game seriously. "Meet you at the office to discuss something" serious. I expect a class action very quickly. Disclosure: worked at zynga.
Edit: These whales took the game seriously. "Meet you at the office to discuss something" serious. I expect a class action very quickly. Disclosure: worked at zynga.
Yup.
> These whales took the game seriously. "Meet you at the office to discuss something" serious. I expect a class action very quickly.
Very sure the terms of sale for those items made them contingent on the continuation of the service, which was expressly in Zynga’s discretion. Selling added privileges related to another service that only survive as long as the base service is offered is fairly routine; there's nothing novel happening here, even prior to online games with premium items (of which this is not the first to shut down, anyhow.)
Your only option is to either buy a paperback or pirate and downloading on kindle and then finding a PDF and then printing it should not happen to a paying customer.
I prefer audiobooks, but I have a large collection of them which which will be mine forever, no matter what any retailers decide.
Google Play audiobooks are also DRM-Free, but tend to be more expensive.
I do also occasionally buy from Audible, when a book isn't available anywhere else. You can strip the DRM with ffmpeg once you know the key for your account. But most audiobooks can be had natively DRM-Free if you shop around a bit.
But for those that are, Calibre keeps those nicely organized.
I do worry about things like Steam though, which unless the game is available DRM-free from GOG, may be the only place you can buy the game-- or at least no different in terms of DRM lock in and risk of the platform shutting down than other platforms like Epic or Origin etc.
Actually, many of publishers selling directly not only sell DRM free, but you get a variety of formats when you purchase, rather than purchasing separately by format.
Specifically, it says "you do not own any Virtual Items that you obtained through our Services, regardless of whether you “earned” those Virtual Items or “purchased” them. Your Account and any related Virtual Items are owned by Zynga. Zynga gives you a limited license and right to use your Account and the related Virtual Items while we offer the Services."
In spirit, it's similar: "We sold you a thing, but it's not really yours." Eventually, that changed, presumably because people resented not actually owning the things that they reasonably believe they owned.
It'll be interesting to see how this evolves. This is clearly different, in that "purchased" items only really exist on the Zynga servers; the burdens fall differently. But in the coming decades I wouldn't be surprised to see some consumer protection laws around virtual purchases.
- Apple decided not to support Flash on mobile
- Everybody else decided to try and deprecate Flash as a browser plugin
- Adobe EOLed Flash
- Facebook EOLed support for Flash games
- Zynga EOLed FarmVille
"Whose fault this actually is" seems tricky enough to determine morally, let alone legally.
1. Should Zynga buy back those items at a lower price because they are used items?
2. What happens to cars (because we love car analogies) when the manufacturer stops building spare parts? In this case they are either collected from old cars or somebody else build those parts. Maybe should Zynga at least try to sell the game infrastructure with data? That would be like relying on third party spare parts but the car keeps going. Of course if nobody buys the game, maybe even for free, that's it
3. Other ideas?
By the way, this isn't the first time an online game shuts down and players lose everything, right?
https://www.popularmechanics.com/technology/a27021744/micros...
They probably had different terms of sale; buying books contingent on an external service is less attractive than buying in-game items contingent on the game.
> This was the correct response to shutting down servers.
Depending on the terms of sale, it may have been the minimum legally required response.
Zynga could offer to it's user to give their users credits to use in an alternate game, if they want.
To illustrate, if FarmVille were an offline game that costed $1000, I could still set up a Windows XP computer, install Flash, and play it. It's not trivial, but it's very doable and legal.
But instead, actual FarmVille is designed so that it needs an online infrastructure (so far so good, it's a core part of the game after all), but by design this infrastructure can only be provided by Zynga. You can't replicate it even if you want to.
In this case, I would say the moral fault lies mainly in Roblox, since they are the ones providing the platform and hence making the decision to exclusively provide the servers (and that moral fault has not yet happened, it would only happen if when they shut down they don't provide an alternative).
If you are someone building on top of Roblox, I don't think you deserve the same amount of fault, but it's certainly something you have to consider. It's also a risk in that building on top of this design leaves you open to being de-platformed (like, for example with the iOS Store if Apple doesn't like your application).
For what it's worth, I don't think Roblox or Zynga are immoral because of this, just that on this particular topic they are morally faulty.
My bar for what should be acceptable as a recourse is also not very high. Providing any form of alternative like LAN play, closed-source server software, specifications or interoperability with other software would be enough for me. The problem I see with the current situation is the "last resort recourse" there is now in most cases, reverse engineering, is legally shaky, generally against the terms of service, terribly complicated and expensive and not guaranteed to succeed if critical parts of the application are server-side.
Because they don't. A friend had to source BIOS chips for fried ones for an out of warranty CNC machine from around the world just to not have it fail completely.
I'm not saying companies should port their software to new operating systems and software stacks (presumably forever). The user would be responsible for providing whatever operating systems and software stack the program was built to work on.
What I'm saying is that it that companies should provide some way for users to continue using the product they bought, on the same software stack they were already using, when the company decides to shut it down. Anything better than the current situation where the online servers just go down and nothing is offered as an alternative would be much better. One pretty good way (but not the only one) they could do this is by releasing their server-side software, as it is. They don't need to open source it, they don't need to port it, and the user would be responsible for providing whatever underlying software stack it was designed to work on.
Zynga has a dozen high-performing games currently running, the original Farmville isn't one of those.
It seems like Adobe gave itself permission to control what is on my computer. But does it really have authority to do so?
Sure, killing Flash sucks for all the games, but Adobe isn’t really doing anything illegal.
HTML5 is not near to replace Flash, and with main propertiary platform owners controlling browser market, it may never become Flash replacement.
I'm surprised someone hasn't done that already?
The computers these people played on with auto-updates disabled, would continue to support Flash for eternity.
Your points would be valid if Zynga said "the thing you bought isn't going to run on new devices". But what they're saying is "we're breaking the thing you bought because not very many people can still give us money."
Purchases without a "XX years' functionality" label should be required to be functional in perpetuity or refunded.
Sorry, is this a reference to something?
All that said, I shed no tears for any comeuppance that gets delivered to those who willfully profit off of the misfortune of others.
Maybe so, but one would hope that even as far as self-destructive vices are concerned it's possible to pick something with more upside than Farmville addiction.
It's not easy to relinquish access to a computer and phone these days
I tend to get quite addicted to video games, but gave up on even trying those with these kinds of mechanics, as the reward/(danger+cost) ratio is just too bad.
This is the main reason I avoid games like this. It's just a trap, nothing keeps the developer from retiring the game whenever it feels like, nothing keeps the developer from releasing an update that completely changes how the game plays. If you like a game now, next week they can rebalance it and introduce microtransactions and that's... perfectly okay it seems?
While they are decent enough to not reduce the specs of stuff people have paid for, what they do is boost other vehicles and introduce new ones, which over time has the same effect.