With roguelites, you can't do that -- or at least, not nearly to the same degree. With the level layout and enemy setup changing every time you play, you have to think things through, and improve yourself at the system level, rather than brute force mastering one corridor at a time.
In a way, it's not entirely unlike multiplayer games; you can never fully memorize what to do, as the details keep changing.
I actually like rogue-likes, as long as they don't have the ability to buy permanent buffs, but that seems to be the current standard.
That said, there are a shitton of roguelikes out there these days, and I've only sunk substantial time into a relative handful, so maybe I'm wrong.
Ori and the Will of the Wisps
Super Meatboy Forever
Batbarian: Testament of the Primordials
Adventures of Chris
The Pedestrian
Shady Part of Me