Rust is much lower level and makes very different tradeoffs. Sometimes for the sake of performance, sometimes to enhance code readability.
But most of the design decisions are there for a reason, and are good choices.
Simple types (that are small and can be trivially memcopied) can implement the `Copy` trait, which makes cloning transparent. For other types, the `Clone` trait is there with `.clone()`. Having expensive copies be explicit is a intentional design decision.
For value conversions, the `Into/From` and `TryInto/TryFrom` traits make conversions a (usually type inferred) function call (.into(), .try_into()), which is really quite convenient, though at the expense of readability.
Regarding strings: they are are definitely complicated and sometimes awkward in Rust. But I'd argue that strings are inherently complicated. Most languages hide this complexity by just allocating and doing everything on the heap, which is not great in a language that values performance and wants to support environments without allocators.