But most notably there is a focus on desktop/mobile applications when the real dichotomy ended up being web/mobile applications and a ton of internet companies were dumping money into their own frameworks at the time because who wants to pay rent to Adobe? If artists don't want to pay for their proprietary crapware, imagine tech companies.
AIR was yet another closed platform to throw on the pile of failed closed platforms.
Mercifully, I only had to interact with a few AIR apps, and by god it was a terrible experience. The platform itself may have been fine but it was definitely the target platform for people who think of dev teams as cost centers and not value creators.
But AIR produces packaged applications you need to install, and not the embedded-in-a-webpage experience that Flash was.