Does your app offer some kind of incentive for use. Perhaps utilize data from other users to suggest how much certain city/trip should cost. If you need data for that, it might be a good idea to offer the app for free/freemium. Perhaps for free you can do planning but with premium you get further insight for average cost of a specific trip or even suggestions for trips of various types/cost.
But yes, as you so rightly pointed out, such analytics is only possible with a user base, which I've been struggling to acquire (admittedly, I haven't tried very hard). A free model may be a good way to go to build that user base initially, and may be something I explore, but I didn't want to give something away if people WOULD pay for it.
One thing I've considered, if I do go down this route, is that free users' trips are public (or mostly, I would try to censor dates/residential locations) while premium users can make private trips or something like that.
Overall, I've gotten a lot of feedback on this thread to reconsider the pricing/monetization strategy, so it's definitely something I need to look at.
All the best for when travel is common again as I really like this idea and think there’s untapped potential.
Thanks for the feedback and well wishes!
Now, it could be that my prices are too high, but that was sort of my rationale--I thought it would be better to let people pay for what they need.
I think a freemium model could work, but at this point I don't think I have any real features that would meaningfully distinguish the free version from the paid version. I did consider limiting like the number of days your trip can be for "free" users--I might revisit this in the future.
Really appreciate the feedback!
- Visualize everything on a map. This is big for me just to help organize what days it makes the most sense to do things - Estimate travel costs (e.g. Ride sharing) based on distances between stops - Easily adjust number of attendees. Some costs are split regardless of how many people attend, like hotel rooms, while others are a fixed per person price, like event tickets - Ease of use for someone NOT familiar with spreadsheets. My wife couldn't replicate any of this in a spreadsheet, but she can use Itinee.
Some of the above may in fact, and probably is, possible with some fancy spreadsheet shenanigans, but the main point was to make the whole process more accessible.
I'd be really curious if the advantages I mentioned weren't apparent on the website or if they simply weren't, in your view, "enough" of an improvement over a spreadsheet to justify paying for it.
I just found the Chicago itinerary in the blog post. It should be accessible from the front page.
I don't see enough value added over spreadsheets / custom Google maps to worth the money, but I'm pretty happy with our current system.
Thanks again for taking the time to respond. Happy new year!
- In general, people are probably only planning a single trip at a time (an exception might be if travel agents were to be interested)
- Based on that assumption, it came down to what resolution of access people would want. With the current model, 6 months of editing access comes down to $35. I could, equivalently, just charge $35 for 6mo of access, but in my head, I thought people would be more likely to actually give it a shot if the barrier to entry were cheaper (in this case $10).
So it could be that my actual price is just too high (i.e. $35/6mo of editing access is too much). I haven't gotten much feedback one way or another on this (though one could argue that the lack of purchases could be seen as pretty clear feedback). I've just read that founders tend to underprice their SaaS services, so I was wary of starting too low.
This is not quite like consulting/custom dev gigs, but has similar attributes. For purchases/subscriptions like yours, I've noticed that they often seem to create a tension between buying the two most likely to meet your needs - the longer higher-cost one is priced just low enough to be tempting. This probably indicates a lot of A/B testing of pricing, and decisions about whether you want to make it easier for your customers to decide, pointing customers to one plan or the other, what really drives higher purchasing levels and overall income.
Good luck!
The pricing comes off as aimed at those planning big one-off trips not regular annual vacation. Those one-off trips are nice, but would be more sporadic and wouldn't you prefer a regular annual subscribing user over a one-off?
It generally costs more to gain a new customer.
At $35 for 6 months, that would be $70 annually if I wanted that. As what I'd consider an "add-on" product, it's far too much. Maybe something like $4.5/m or $45/yr.
As a developer/founder I absolutely would prefer regular subscriptions to sporadic one-offs, I just doubt(ed) if people would actually signup for that.
I certainly agree that transitioning to a subscription model would require lower prices to be feasible and may be sufficient to get people on board with "wasting" their subscription for 75% of the year.
As a tangent, I find that it's really hard to get this kind of feedback from real/potential customers (like yourself!) but such feedback is incredibly valuable (thank you!). I wonder if there's a market for some service where I could pay $100 for 3 people to go to my landing page, try my product (free of cost to them, obviously) and then be open to some conversation about their experience. It seems like there could be a market for that given the "Indie Hacker" boom. Maybe such a thing already exists.
Yet the price directly to the right of that says "Trip Slot $5".
Your comment makes me wonder if it would be clearer to present things as "Trip slot + first month of editing access = $10" and "Each additional month of editing access = $5" or similar.