But as far as UX, it was incredibly easy get us both into a 2 player game, complete with chat, voice, and video feeds. Their buttons are mapped to keyboard inputs, so Windows users can get a gamepad working with a program like JoyToKey[1].
But as far as UX, it was incredibly easy get us both into a 2 player game, complete with chat, voice, and video feeds. Their buttons are mapped to keyboard inputs, so Windows users can get a gamepad working with a program like JoyToKey[1].
For that reason it’s pretty amazing the (lack of) input delay you see with Stadia, which I believe is also built on WebRTC — although with one peer (Google) always hosting the video and the other (the user) providing input I’m wondering if there’s some clever way to improve upon this...
I would prefer to see some newer information about this, but the Google search pages are flooded with that from before launch.
https://cloudflare-ipfs.com/ipfs/Qmdpah7j4mLswRLsv55qX4R9RzK...
When I had a big LSD trip, not only did I understand the fact that we don't have free will, I experienced it. It felt as real as my body.
I don't think about free will anymore, I feel like I've already watched the movie.
I think I’ll go with random quantum please.
Free will is just a level of analysis that assumes the outcome is intractable, and doesn't bother trying to compute it.
Which browser and version did you use?