More than the smoothness, there just seems to be something off about the weight and momentum that you tend to see in high-end, big-budget-movie CGI, but it's hard to put a definite finger on it.
More than the smoothness, there just seems to be something off about the weight and momentum that you tend to see in high-end, big-budget-movie CGI, but it's hard to put a definite finger on it.
I think this is a similar effect but in reverse -- we know the limbs are heavy and aren't made of styrofoam, so the fact that they are moving like they are is uncanny. Our brains aren't used to motorized and hydraulic limbs.
You can get a little bit of this effect watching assembly line arms sometimes, but it's less jarring because they are clearly disembodied, whereas this thing is fairly humanoid.
Assuming the jump is about 30cm, and I stopwatched it at 0.3 seconds from the apex to the ground, you arrive at an acceleration of 9.6m/s^2 which is basically spot on the acceleration due to gravity.
Gollum moves as if his enormous head was empty, because the actor doing the motion capture didn't wear a heavy helmet.
In "Rust and Bones", Marion Cotillard plays a character that loses her legs after an accident, and she has her legs removed by CGI, but there are scenes where she's carried by Matthias Schoenaerts that look unnatural, out of balance.
As someone who works in the VFX industry, faking reflections on wobbling/flexing glass screens (static ones are easy) is actually pretty difficult to do right, and I doubt they would have added the camera operators if they were faking it.
Some of the aspects making people think this is CG are the diffuse lighting (no obvious hard shadows or occlusion), very clean robots, "weird" (i.e. not normal, but I believe it's honest for the robots) motion, and lack of sound.
It's kinda funny because most robot demo videos are sped up and/or CGI, but this one isn't.
Also, if you've followed Boston Dynamics for a while, what this video is showcasing isn't that much of a leap forward, they're just iterating away on their robots, adding capabilities and movement patterns.
There's a lot of shock rattling and wobbling I've never seen in any CGI robot animation, not to mention they are leaving visible indentations in the foam floor. If it was CG they really went all out.