Which is not to call apple's timer nonsensical. I agree with the author that it's a nicer experience, but I think it's likely an intentional decision to make the display look better, not a consequence of naive rounding.
Which is not to call apple's timer nonsensical. I agree with the author that it's a nicer experience, but I think it's likely an intentional decision to make the display look better, not a consequence of naive rounding.
That doesn't really work for a countdown timer though since the last second would then display as zero, which is nonsense for 'time remaining'. You have to round up, always.
The Android 9 countdown works intuitively, it takes a second to decrement from 5 to 4 and sounds the alarm exactly at 0. You can't pause it at zero...
> Which is not to call apple's timer nonsensical.
It pretty much is, since the last 'second' takes more than a second to elapse.
> Any sensible time handling solution will round off toward the starting value.
So a stopwatch won't display "1" until a full second has elapsed, and will look like this for five seconds: "0...1...2...3...4...5!"
A timer won't display "4" until a full second has elapsed, and will look like this: "5...4...3...2...1...0!"
In the stopwatch case, the display shows "0" for 0.999 s; in the timer case it'll show "1" for 0.999 s.
A stopwatch counts up. Therefore, it makes sense to use the floor (4.99 is still "4", not yet "5").
A timer counts down. Therefore, it makes sense to use the ceiling (3.01 is still "4", not yet "3").
In fact this was a turning point in the original article: "rounding down . . . makes a lot of sense when counting up. . . . But for a countdown timer, this is counterintuitive."
It's not a "handling of time" its just a display. And its extremely sensible to round to the nearest displayable number instead of rounding up or down, because this minimizes the error in the displayed number. And that's what you are interested in, conveying as accurately as possible what the current time is.
Theres no way this is happening because somebody called math.round() without thinking, you don't round time and the developers who make apple's clock app know that. They made a conscious decision to have the timer work this way. You can disagree with whether they made the right choice, but I'm pretty sure they thought about it.
You can
- Round (Truncation is a type of rounding, Rounding towards zero)
- Adjust the display to increase the precision it displays
- Do both by dynamically increasing the precision of the display/decreasing rounding as the distance to zero closes in.