It was more about decissions than APM. The resouce system was very cool too.
It was super streamer friendly; any viewer could look at it for 10 seconds and understand what was going on - zero nerdiness required. And it was gorgeous for its time.
Then Relic started making a lot of mistakes:
- New factions with units a viewer would need to "learn" to be able to understand what was going on in the match.
- Introduced a super defensive faction which could fight the old defensive faction, resulting in long, abhorrently boring games.
- CoH2 which sold new mini-DLCs each month with special units purposely not balanced for online play. Top scummy.
- A plethora of other things I won't bore you with. But Relic became a customer-toxic company in my eyes.
But vanilla CoH could be examined to find gold, IMO.