Ask HN: What hobbies do you pursue in your free time
What hobbies do you guys pursue
What hobbies do you guys pursue
weaving: I have a rigid heddle loom, and I've considered building a pvc loom. I'd also like to play around with tapestry weaving
generative art/creative coding: Processing/p5js, primarily around plotter art
metalsmithing: Did a class focusing on jewelry, but I'd like to dabble a little more in small sculpture pieces, especially incorporating the weaving
sewing: Mainly made shirts, want to explore adjustments to my own clothes as well
lifting: currently running a hypertrophy program. Probably do more conditioning/cross-modality training next spring
Looking to explore:
I'd like to pick up arduino for some interactive sculpture pieces
Lasercutting/cnc routing, once again to tie into some mixed-media sculpture work
- Film photography. Photography is probably the first hobby I picked up. I have a variety of older film cameras in 35mm and medium format. Planning to convert an extra room in my basement into a darkroom in the near future.
- Blogging. I have been running my blog for a few years now. Most of my post are long form on technical subjects that interest me. I don't post often though. Maybe once a month or less.
- Game dev. I picked up Godot about two years ago. I've been working on and off on a simulated life game since October. I spent this week redoing the UI and adding more features to the game.
- Arduino. I tinker with Arduino dev boards. Lately I picked up Forth and have been teaching myself how to program the ATMega328 with FlashForth.
- Weightlifting. I suppose you could call this a hobby too. Working from home has allowed me to replace my commute time with lifting and I'm very thankful for it.
- Mushroom identification. For anyone interested I recommend the books "All that the Rain Brings and More" as well as "Mushrooms Demystified" by David Arora.
- Journaling. I like to organize my thoughts in a notebook on a regular basis. This hobby is probably the genesis of my other hobbies as I usually develop what I want to do with pen and paper first.
Honestly i picked up photography by taking a class and it really sparked my interest in photography and then I went onto do light paint photography and I loved every bit of it. Light paint photography allows you to be really creative as you are basically using the light to paint the picture.
Furthermore I also do blogging but got burned out now I’m trying to get back into blogging
I also tinker with my laptop such as trying out different linux distros or building out tools or even learning about linux internals and commandline tools
For physical activities I usually go out for a run but it’s too cold where I live now and I’m also exploring about golf
Anyways I would love to see your photography work if you have published online
For blogging, I always make a point of not putting too much pressure on myself to write. In fact, the first article I planned to publish on my blog has never been finished. My interests changed and it is left nearly finished and unpublished. Many other articles suffered similar fates. Many more never made it out of my notebook. Maybe someday. Keeping it low pressure makes it easy for me to sit down and write something when I'm in the mood.
Let me think about sharing my photos. Unfortunately, this is pseudonym account and I haven't associated it with my real name at this time. All of my photos are published under my real name.
What do you mean by a life game in godot?
Also do you eat the mushrooms?
(Could you be convinced to take up bird watching?)
What do you mean by a life game in godot?
I wanted to make a game where the player can combine simple elements to create complexity. In this case, it's a 2D game where the player can "transport" humans and other animals like cats and dogs into the simulation. The player can confine the humans and other animals by drawing walls and fences.Each animal in the simulation is an actor with a base set of rules that apply to all actors and a species specific set of rules that extend the base actor. For example, a dog will follow a human when they meet and return to the human when they are hungry. If humans meet they will share where to find food if they know of a location.
I'm still working on getting the game to a point where I feel like I can share it. The UI work was important for this because honestly my first attempt was not very good. However, I have reworked it and am much happier with it even though it is still very basic in appearance. At this point I am only using Godot's built in UI tools and draw functions rather than building from assets.
EDIT: I should probably clarify that the game itself isn't related to or inspired by Conway's game of life. It's more like the Sims or Sim Ant.
Also do you eat the mushrooms?
No. But I don't necessarily look for edible mushrooms. Usually what I do is go for hikes or even walks in my neighborhood and look for mushrooms along the way. If I find one I have not found before I take a sample for a spore print. Then I write up a bit of info on where I found it and if I was able to ID it. (Could you be convinced to take up bird watching?)
I hadn't considered it but I can't see why not. My original motivation for mushroom identification was macro photography. My interest in actually ID'ing the mushrooms came later.# beekeeping - 2 active langstroth hives atm, but have been on and off keeping for 4+ years
# bonsai tree cultivation - been attempting to learn this craft since I was 12yo. I'm still very much a novice but find it relaxing
# home renovation - custom cabinetry (built a new kitchen) - plumbing (new bathroom) - electrical (installed overhead lighting in house that previously was all outlet/lamps)
# retro computing/gaming: - making hw+software for rom dumping old carts - adapter boards for using old joysticks/gamepads on modern pcs
# farming / gardening - had a 1/2 acre plot but recently downsized to 3 8x4' raised beds, but grow most of the greens my family of 5 eats - been keeping 6-8 chickens for egg production for the past 7 or so years
There's a great YT channel of rhythm backing tracks which is great for this: https://youtu.be/lCiMlxfLjcU
- being a parent of 2 - it's really time-consuming, but rewarding :)
- developing small/silly games with Construct 3
- working out in general, as I've planned to get back to tricking soon (haven't done it in 7 years!)
- playing games (very casually: Stardew Valley, Spider-Man on PS4, etc.)
- programming (some open/closed source projects)
Mostly because somebody has given you an exaggerated sense of how tall most problems are and how high the crux moves are. Most falls are a few feet onto flat ground.
Tall boulders make for good photos. But that’s not where you spend most of your time.
The gym I frequent also has a great variety of route difficulties and heights (~3m to ~7m), so it really helped me move up slowly along with my comfort level. As for the amount of times I fall, it's far less than I expected, and I've never felt unsafe, even while falling.
3d printing is a really fun hobby. And pretty cheap to get started.
Wood working is a good one I’m trying to get into but I still get scared of the power tools.
Then just download some fun stuff from thingiverse.com, slice it in cura and get printing.
Later on I learned openscad to make some of my own ideas.
Reading
Product building
Meditating
In the last few years, I’ve realized my love for reading and learning.
I was spending a lot of time on Reddit, HN, and other news sites. It actually led me to discover that while these sites can be enjoyable in moderation, I can also just read books.
I mostly read non fiction - topics in human psychology, history, biographies, and also technical books.
I also recommend Bogleheads investing forums: bogleheads.org/forum/