I’m sorry but the whole points of RTS is competition. It’s like complaining that we’re talking about tweaks to make chess more competitive.
IMO this is why RTS genre really died out - the studios focused too much on eSport aspect and abandoned most of their paying customer base which wasn't interested in crazy clickathrons. Multiplayer games are very very loud, but they're not the ones paying most of the money.
When smaller studios tried to copy Starcraft 2, they usually cut down on singleplayer content and sales tanked with that.
I'm also pretty far into creating a generative RTS and it's turning out well. Maybe you'll like it too!