Cyberpunk 2077, Supposed to Be Biggest Video Game of the Year: What Happened?
nytimes.com
nytimes.com
https://www.vg247.com/2020/12/11/cyberpunk-2077-fastest-sell...
https://www.vg247.com/2020/12/23/cyberpunk-2077-13-million-s...
4.72 million copies on day one, 13 million copies in 10 days.
In the past I've been bitten by my own unrealistic expectations of certain games prior to release. I'm sure there's a little bit of that at play here, both the developers and gamers/new media's fault.
I was reading one thread just after launch on reddit where people were ready to put someone's head on a pike over the most minor details.
One person was heavily complaining about the lack of trains in the game because of an early intro screen that showed a train.
This person was raging mad about something they only thought might exist within the game.
There was just too much hype and those crazy fanatics let themselves down, and took the general public with them.
And people think Facebook breeds extremism...
Look at Destiny and No Man's Sky. They basically followed the same cycle. Game is hyped up and an incredible amount of time and money is put into development. Game releases and is good at its core. But it's still very buggy, and the expectations were so high, that people are disappointed.
Fortunately, this means you can expect Cyberpunk's bugs will be ironed out, new content will be added, and over the next few years it will evolve into a nice game.
I mean, the prologue is ~6 hours! ;)
That isn't to stay those games were bad, just that they weren't what was promised.
Looks like Cyberpunk 2077 is in the same category.
I just find it sad that anyone ever believes any of the hype.
Imagine if such games were on read-only cartridges, CDs with no update mechanisms like the PS2, Gamecube, Xbox, etc then we're looking at a complete and irreversible disaster.
Better wait until the developers fix these bugs before playing this game.
In the era of zero-patch gameplay the PS2 and Gamecube versions wouldn't have shipped.