The QR code was intended to be functional and worked in editing but I never got it to work after uploading to youtube. It was just a link to justinplus.com
Also, Turkey Leg and Mmm The Peas are both masterpiece.
The next most popular 20% will probably be semi expensive but doesn't need to be as close. This can be a subset of CDNs (where it financially makes sense) or georeplicated s3 buckets.
The lower ~60% of your content probably doesn't get accessed very often (relative to "hot" content) and depending on your content and user demands can probably live in your own data centers or POP locations.
You'll want to make it as easy as possible to promote/demote content into these tiers. Content popularity happens seasonally and in different regions so keeping the APIs similar between tiers will help you a lot. S3 is a pretty good standard to build toward so you'll probably want something like that on-prem or in your k8s clusters (minio, swift, etc.). We're also talking about each movie having potentially thousands of assets to track (different encodings for video and audio and different DRM wrappers etc) and hundreds or thousands of terabytes for big catalogs. So using immutable object storage is going to save you a TON of time instead of sticking with POSIX based block or file storage.
During the file ingest (when your encoding it) you're probably going to be dealing with POSIX based files so the encoders can work on the file but you'll want as many systems after that dealing with object storage as soon as possible.
For some assets and tooling FUSE mounted s3 can work but generally FUSE and other userspace mounters I've seen slow down artists and rendering measurably.
Think of rendering assets more like code files and git with trunk based development. You want all of your artists to use the latest assets which are daily being updated. All of the assets should be co-located and you don't want geo-replication because of latency. Even if your artists are located all over the world you'll want them to store the saved assets in one place. Where the rendering happens.
There will be different assets that are hot as the movie progresses. But you're more likely to try to keep the latest version of all assets hot rather than all versions of specific assets hot.
Most studios use HPC style environments. NFS + big compute servers connected with high bandwidth.
"containers" are often used but not always docker containers. HPC environments I've seen will often use container primitives (e.g. cgroups, namespaces).
There's a lot you can learn with managed Kubernetes and it's a great place to start. You can learn a lot of the parts of Kubernetes with running through https://github.com/kelseyhightower/kubernetes-the-hard-way or reading https://www.amazon.com/Kubernetes-Running-Dive-Future-Infras...
I'll email you to follow-up since tracking HN comments isn't a great way to have a conversation.