Outer Orbit – old school Spacewar-for-one game
masswerk.at
masswerk.at
The games that have the entire environment covered by one screen all share this same frustration of getting surprised at the borders.
But another thing that also used to be popular was the infinitely wrapping environment (sometimes on one axis, other times on both) that would span across a larger area than the screen, which is still really cool. Some old windows games such as Vangers, Operation: Inner Space and Astrorock 2000 used to do this.
I guess both cases applied better to 2D games, specifically more arcade-y space stuff, so probably it went out of style when arcade went out of style, and when 3D game environments (specifically first/third person) became more prominent.
Another thing that I found is that implementing this wrapping yourself while using a commercial game engine, without actually fighting the engine, is usually quite tricky, as most aren't really built to deal with this sort of stuff. That might be another side-reason for not being as popular anymore.
Compare J.M. Graetz's description:
> The first result of this new attention to strategy was the opening move in Figure 3, which was quickly dubbed the "CBS opening" because of its eye-like shape. It took a while to learn this maneuver but it soon became the standard opening among experienced players, as it generally produced the most exciting games.
(See https://www.masswerk.at/spacewar/spacewar_origins/spacewar-f... for figure 3.)
This is accomplished by aligning your spaceship perpendicularly to the central star and firing your thruster for two or three seconds. There are various variations to this and it works both ways (cw and ccw). Like in Spacewar, the power of the rocket is just barely enough to escape towards the edge by keeping thrusting in a diagonal direction, but this will take a while. So the better option might be a slingshot around the "sun" in order to establish an orbit.
I have played Spacewar - or, at least, the old IBM PC port [0]. That one gives you enough thrust to overcome gravity, no problem, though it still effects your trajectory (and missiles) enough to make it interesting.
Right now, I've spent few minutes trying to play it as if I was playing Kerbal Space Program. Boost a bit to not fall directly into the star, then burn prograde at the highest point and retrograde at the lowest point to circularize a somewhat tight orbit, and then keep shooting at things.
I highly recommend checking out the open-source port "The Ur-Quan Masters" - http://sc2.sourceforge.net/
Might just re-install it to spend some time slingshotting around planets for Boxing Day... :-)
[1] https://www.masswerk.at/gravioroids/ (unfinished, but playable, sound is still missing)