CubicDOOM a ray-casting game that fits in a boot sector (510 bytes)
github.com
github.com
I've never attempted something like this myself, but I'd like to. My questions:
How long does it generally take to build something like this? This one was built in just five days, which actually seems incredible to me.
How much expertise do you need in the problem domain to be able to pull something like this off?
Where does one come up with the initial idea?
How do you assess feasibility?
So feasibility assessment is easy: you already know what you're going to do. The initial idea is going to be something that tugs at your brain & you mull over it in the quiet moments of your life. & the expertise comes from experience
As to how people come up with these ideas? It's kinda just like any hobby project, you just have an itch to try something, mull it over for a bit, and then decide to do it. Some people juggle geese...
> Use Left Ctrl to turn to left, use Left Alt to turn to right. Press Left Shift to advance, and Right Shift to shoot.
Is there any technical reason why these were chosen? They’re all modifiers so maybe it’s easier to read their key codes?
So you can try it under DOSBox, too.
boot /path/to/disk/boot.img
"This is the CubicDoom, all the cubes have rebelled against humankind! You need to stop the invasion!
Use Left Ctrl to turn to left, use Left Alt to turn to right. Press Left Shift to advance, and Right Shift to shoot.
Destroy all cubes on the current maze to advance to the next one. Careful! The cubes will advance towards you."