/s
/s
Even games that have reasonable performance on Linux may require custom builds of Proton, winetrick startup modifications, etc. I love Proton and the work Valve has been doing, but I certainly feel the friction when gaming on Linux still.
New issues always crop up whenever there's a new AAA title with the latest tech. It's inevitable.
All in all, I stand by what I said in that Proton is great, but expectations should be tempered since it definitely has some rough edges still.
That's it.
I'm the kind of person that has spent over 10,000 hours on video games... maybe 20k or more.
I don't think it's fair to deride Linux in this way. Thank Gaben for that.
It's really weird, one of the things as a kid I remember losing my main WIndows install being a big deal.. days or recovery. Now I just sit down at a Windows machine and it I don't care what's on it. I don't use windows for anything but the odd game.
I do use Mac instead of Linux for development but I did use Debian/Ubuntu as my main partition for a few years.
Personally, I have more games that I know what to do with. Most of them are Linux native and the vast majority of those that aren't Linux native work under Proton/Wine. Performance or stability is almost never a problem.
The few games that I have encountered problems with under Linux use a custom engine and I have heard that anti-cheat software tends to break compatibility. I periodically boot into Windows to play games that don't run under Linux. That does not happen often since it is an awful lot of trouble when there are many excellent options that do work under Linux.
Another way to look at it is that this has been going on for 20+ years, and it's kept relieving whatever pressure exists to get games then on Windows to be on something more open.
(Yes, I built a SteamOS box a few years ago, but that turned out to look mostly like a negotiation tactic, for Valve's continued coexistence with Microsoft. Maybe there will be another attempt someday, supported by Vulkan.)
Do you have any numbers to support that? I have seen your argument before, but I'm yet to see it quantified. I don't see how Stadia would be slower than any other games whose ground-truth 'state' lives on a server somewhere, which I think is the majority of games these days[1]; trusting the client to faithfully maintain state is a no-no because of cheating. If anything, I would expect Stadia servers' ping-times to be better than most.
I don't expect Stadia to work very well with Super Smash Bros were frame-perfect parries/combos are expected (at he highest level) - but for the rest of us who do not qualify for a spot on an e-sports team, it works well enough.
edit: So I went and looked for the numbers - PCGamer[2] says that Stadia is about 60-80ms slower than PC for Tomb Raider and Destiny 2 (eg. 63ms PC / 125ms Stadia @1080 Stadia gets worse at higher resolutions and on TVs, obviously)
1. The games I play, which are rather limited.
2. https://www.pcgamer.com/heres-how-stadias-input-lag-compares...
Also, any jitter will be awful too.