Fictional Videogame Stills
suzannetreister.net
suzannetreister.net
It was as amazing as it sounds, and you had a lot of leeway as a developer to interpret so much about the game from the one screenshot. So multiple people could choose the same one and make completely different games.
One from Newgrounds in 2013 [1]. A more recent one on itch [2].
[1]: https://www.newgrounds.com/bbs/topic/1342155#bbspost24671968...
Each time I go through the deck, I discover a new detail or reference.
Underpriced at $1500 perhaps
https://www.artsy.net/show/annely-juda-fine-art-suzanne-trei...
And the source of endless post-internet remixing
https://rumpel.itch.io/anxiety-an-interactive-exploration-of...
Just goes to show how wildly subjective art is. I suspect that name recognition (of the artist) carries more weight than the work itself. But then again I'm no Ongo Gablogian.
https://store.steampowered.com/app/1240210/There_Is_No_Game_...
Small world! The Exeter was my local pub all throughout university. Not surprising they'd showcase something like this, they were always pleasantly bohemian.
For this reason, the demoscene matters less than a footnote in the realm of high art, especially when compared with a masterpiece like Bolognini's Sealed Computers. (An art installation that consisted of several AT-class computers, all wired up and powered, running programs that display randomly-generated lines -- except the display ports are all sealed with wax, meaning that no one ever actually sees what they are displaying.)
Art + technical prowess + the art values you mention: http://amiga.lychesis.net/artist/JimSachs/JimSachs_AmigaLago...
If the ‚art world‘ is unaware of the latter, then it what does it tell us about their artistic credentials?
So let's have a more equal comparison: here's an image from Defender of the Crown (1986). http://amiga.lychesis.net/artist/JimSachs/DefenderOfTheCrown...
And here's an image from Avril Harrison in 1985, which might have been one of the demo images that shipped with DPaint - I know several of her works were on the disc: http://amiga.lychesis.net/year/1985/AH_Waif.html
And of course how about Harrison's 1985 image of Tutankhamun's death mask, which was both on the disc and on the cover of the box? http://amiga.lychesis.net/year/1985/AH_KingTut.html
By contrast, Suzanne Treister's work raises more questions than it does answers. Looking at them makes you feel a certain way, and you have to sit down and puzzle out why it makes you feel that way -- and even then, answers may not be forthcoming. The piece exists in a limbo of different possible interpretations; exploring these, and finding contradictions between them, adds depth to the work and the audience's appreciation of it.
To be honest, I don't see that quality in this particular set Treister's images. Copying and pasting some bitmap brushes, adding inane captions, only give the illusion of profundity.
Nevertheless, I really value your comment - it's illuminating!
The realism is not the achievement anymore, because people can do drawings that look like photos.
It's almost never quite so direct as that. Rather, the job of an art piece, especially in conceptual art, is to take some aspect of the way audiences typically view a work -- or any object -- and challenge it. Turn it on its ear somehow. Because there's nothing universal about what we find beautiful, what we find happy or sad, how we respond to color or light or space, etc... all these things are indoctrinated in us by the consumerist society that surrounds and pervades us. The purpose of contemporary art is to challenge that, to offer an alternative. To counter the desires and judgements that have been ingrained into us since childhood by capitalism.
As such, art isn't really art unless it's anti-kitsch, because kitsch affirms consumerism. Being "anti-kitsch" in this way is like being "anti-racist": inasmuch as you fail to adequately oppose kitsch you are kitsch. Damien Hirst's The Physical Impossibility of Death in the Mind of Someone Living was art because Hirst offered a novel challenge to how we view life and death, or living and dead things. Having done so, however, any subsequent pickled animals would not be novel. They would be kitsch -- trite reproductions, shallow copies of what Hirst had accomplished.
Actually wait no I think I was actually trying to think about making something pleasant to look at instead of randomly spotting around the default colors with the airbrush. This is idle doodling, at best. Experiments with the tool being sold for a ludicrously high price, because she was in the gallery system and there were a bunch of rich idiots who might be willing to pay that.
Looking around her site she does appear to have some actual skills at composition, palettes, and painting, but they are not on display here in the least.
It sounds like this art didn't do anything for you. But it did for others. This[1] didn't do anything for me either. But I sure as hell wouldn't be selfish enough to say it's not art.
Is that a way to understand it?
For example, I loved these: https://www.suzannetreister.net/Ampages/Amiga47.html
https://www.suzannetreister.net/Ampages/Amiga36.html
https://www.suzannetreister.net/Ampages/Amiga46.html
But it's hard to say why ... and that's where I can start to ask why and start engaging with the work.
And thanks for trying to turn this into a personal argument by dissing my own work. Very classy. I’d think someone swiping the name of a dead Expressionist would be all for my animation-influenced distortions or anatomy in the name of expressiveness, but whatever.
I really miss the Internet.