- You can go to a friend's apartment with a Chromecast and just start playing games YOU own like CyberPunk & Assasins Creed within seconds on their TV (assuming they have a controller or you brought your own)
- You can go to Stadia.com on Chrome and just start playing these games from the browser using the Keyboard/Mouse
- The other day I was parked at a Target and I was able to play Cyberpunk on my phone using my phone's internet connection
- You don't have to keep worrying about constantly updating hardware, downloading game patches, deleting stored games etc.
- Time to load the game between saved checkpoints and missions is also much faster since the games run on a superior hardware.
For example, the Neo Geo AES launched at a cost of $650 (~$1300 in today's dollars), with games costing $200 or more back then. Some versions of afterburner climax have a servo equipped chair which can tilt on multiple axes as well as vibrate, police 911 has body position sensors, and many of the music games have hardware that's completely impractical for home.
From that perspective, the games as a service makes more sense. Stadia doesn't really offer any of that, the games are the same as any other platform.
You can’t take the games out (or resell them) so it’s a hard sell for me.
Except YOU don’t own them, google does, which exactly why I would never get stadia.
There are some free games included, of course, but I didn't find anything I was interested in playing there.
What I want is something like Microsoft's Xbox Game Pass, where you pay a fixed price per month to play the full library of games, with nothing else on top of that. A Netflix for games, if you will. I don't want to shell out $60 for Cyberpunk 2077.
(The absence of an easy way to trial games on consoles is problematic, in my opinion. I purchased Cyberpunk on my Xbox One before I realized how bad it performs on that console, and fortunately I was able to get a refund.)
Unfortunately, Xbox Game Pass is predictably hobbled by a very limited library (and they keep removing good stuff), and the fact that the games are tied to the platform they've been developed for.
What I'd like is basically Game Pass + Stadia.
I found the library of games generally unappealing. I did play a few titles, including Player Unknown. The stuttering and lag in the game reminded me of playing Quake 3 Arena on a 56K circa 1999.
Also, graphically the game wouldn’t run at my monitors 1440p. The graphics generally looked washed out. I thought it was just a poorly built game, but then I saw gameplay (non Stadia) on YouTube and realized the Stadia version was itself awful.
I want is a service that:
* Lets me play my existing library of games (what I own on Steam, Origin, Battle.net)
* Has League of Legends
* Streams in 1440p 144fps
I haven't found anything that does this.
Do you have source for this? This sounds incorrect. My impression is that the Stadia Pro is capable of sending 4K, assuming the game developer can optimize their game to run at a good framerate with 4K.
It is also worth mentioning that ray-tracing will offer new depths for highdef textures and sophisticated lighting effects so I don't expect this trend to change soon.
[1] https://github.com/moonlight-stream/moonlight-docs/wiki/Setu...
You could try wrangling 1440p144 from your hardware, not sure how high quality it can get
144 fps is one frame every 7ms. Are there even any residential internet offers where you can get a ping that low to anything on the internet?
To play on a TV you’ll need a chromecast ultra and the Stadia controller ($100) https://store.google.com/us/product/stadia
Source: I also bought Stadia for Cyberpunk
It just has to be recognized as an HTML5 gamepad (there are various HTML5 tester sites online)
The current sale matches steam for the games I checked.
Library size is still a concern.
Lucky you, I can't even play on most TVs hooked as-is via HDMI because of horrendous render lag.
Makes me think people that say this have never played on a high end PC, which in turn has lower latency compared to a last gen console. And that's considering the fact that even modern PC have a TON of latency. NVIDIA seems to be working towards that, thankfully.
I bet playing Quake 3 Arena multiplayer on Stadia would be noticeably worse that on a PC from 20 years ago.
I mainly play twitchy shooters on a fairly high-end PC (CSGO, Tarkov, Q3A back in the day) and was super impressed with Stadia to play games like Assassin's Creed. It felt like I had my PC anywhere, but I attribute that to the forgiving latency requirements for the game.
I wouldn't expect CSGO to work as well (though I'd definitely try it).
5ms ping to your local Stadia server is at least 5ms of additional latency compared to a high end PC. Add virtualisation costs, CPU steal time, packet loss, video compression and decompression etc for another measurable increase.
I'm not sure if I can tell the difference between 32 ms and 37 ms.
And the Stadia market isn't people with fast monitors, Ethernet connected and ultra stable internet, but high latency TVs, avg tier Wifi, slow hardware to decode video.
I meant to assume 5ms CPU time: 12 input + 5 processing + 15 output = 32. Add 5 for network round-trip to get 37.
> 5ms roundtrip
5 ms network round-trip or less is common in offices or homes with fiber. Here's ICMP ping 1.1.1.1 from my office just now: rtt min/avg/max/mdev = 4.075/4.700/6.407/0.459 ms. (UDP wouldn't be so different.) Of course, on wifi or low-speed broadband it wouldn't be so fast.
> high latency TVs
High-latency displays makes network latency less noticeable relative to a conventional console game (but more noticeable relative to a PC game on a fast-updating screen).
It's surprising people still don't get this. Operating a computer miles away will always be slower than operating a computer centimetres away. You can be smart about it and optimise as much as possible, but Google isn't running alien tech that magically is orders of magnitude better than consumer hardware so that it overcomes the distance issue.