Although I have to admit that I was equally frustrated when I wanted a good retina screen with 200-ish dpi to pair up with the mac mini I wanted to buy, only to conclude getting the 5K iMac instead was the most sensible option.
Although I have to admit that I was equally frustrated when I wanted a good retina screen with 200-ish dpi to pair up with the mac mini I wanted to buy, only to conclude getting the 5K iMac instead was the most sensible option.
Apple is the most valuable company on earth right now, entirely due to their thesis that people will pay for quality hardware.
The “creator” market is much more profitable than the gamer market where kids only have as much as mom will allow them to spend (vs The tech workers, coders, designers, youtubers, etc that need high quality displays to make a living).
It’s why Apple is able to get insane 50% margins in many products. It’s crazy to me that the big Asian manufacturers don’t see the market opportunity in catering to this crowd.
In their minds you’re either an office drone using excel or a gamer who wants neon lights. Both of which are market segments with terrible margins.
It doesn’t matter how much money you throw at the problem, nobody is making 27” 5k displays right now.
Basically, the ideal PPI of mac displays is a multiple of 110 PPI. So, for retina quality you need a display of roughly 220 PPI, which is what you get from 5K at 27 inch. A 27 inch 4K display is around 160 PPI. If you use that in 2x mode, things will appear too large. If you set it to scaled mode to make things appear the proper size, there are display artifacts (like shimmering when scrolling). In fairness, it's not super obvious unless you know what to look for. But if you're already spending money on a high end screen, why should you have to compromise?
So clearly, Apple could sell a monitor for about $1600, that would be perfectly compatible with Mac Pros, mac mini and as a secondary monitor for all the various MacBooks.
This is a common misunderstanding of the gaming market due to stereotyping. The biggest age category in gaming is 18-34 by far. They generally also slant strongly to people with both more than average disposable income and higher likelihood to spend that same on gaming and related electronic toys. This makes gaming a 100 billion dollar market atm which is still growing rapidly.
> Both of which are market segments with terrible margins.
Not even close to accurate. Gaming related hardware is generally quite high margin. There's a reason ASUS et all use their gaming imprints as the place to introduce new high end parts. It's also a highly concentrated and networked market, making it very efficient to advertise to.