I'm also not sure what Apple's edge here is. At this point all I really want out of an entertainment center is a screen for my phone to plug into. Everything else is better done as knobs and buttons.
I'm also not sure what Apple's edge here is. At this point all I really want out of an entertainment center is a screen for my phone to plug into. Everything else is better done as knobs and buttons.
I'm sure Nokia had the same confidence in 2005.
> “We’ve learned and struggled for a few years here figuring out how to make a decent phone,” he said. “PC guys are not going to just figure this out. They’re not going to just walk in.”
It tool them 4 generations to get there, and a lot of money.
I don't think that's true. For example, less than a year after its release, the iPhone accounted for 28% of smartphones sold in the U.S. (and presumably for a greater percentage of smartphone-sale revenue): see https://arstechnica.com/gadgets/2008/02/iphone-owns-28-perce....
And half a year after that, the news was better still: https://arstechnica.com/gadgets/2008/10/apple-officially-sur...
So... by & large nobody had an iPhone or smartphone. They all had Razrs (or other feature-phones) instead.
That's a difficult statement to support. It set the stage for everything that came after, and it knocked the industry back on its heels. I'm not sure of the margin or unit numbers but for lots of values of "commercial success", that alone is hard to ignore.
Would a car be like that now? Batteries are close to too expensive, but 38k model 3 says we are close...
Not that much about the iPod changed between 2001 and 2005. A simple to use interface, large storage made it great from the start, but windows support it what made it successful.
To me, car electronics should be like a Kindle is for reading. There is a period after you launch the Kindle but before you start reading where you interact with it like a smartphone or tablet. But then once you get started, the notion that you're interacting with a digital device just disappears.
I want my car experience just like that - set up Spotify, Google Maps etc. before I go, then hands off any touchscreen until I stop. And I only use the audio driving instructions from Maps.
Come to think of it, the same applies to running - set up music, tracking app etc. on your front porch, don't touch the screen again until you're finished, that's a sign of a good run.
Culture is hard, but the core of your business. To not embrace the culture your org needs to outcompete competitors is to embrace failure.
With tesla the over all build quality for price range isn't great (they are getting better), but the software integration and UX is really good.
Apple is really good at both those things, if it translates to cars that could be compelling.
It's about as hacky an afterthought as you can possibly get, though? It's a giant tablet on a stand. Effective, yes, but also definitely a hacky afterthought, too. There's no attempt of any kind to integrate it into the lines or flow of the rest of the vehicle. And they still can't be bothered to put some basic physical switchgear in the thing. There's nothing tactile about it, nothing that feels premium or well-designed.
Anyways, Tesla computer interface is so much nicer to work with than the system on my 2014 Honda Odyssey: the software there has all sorts of arbitrary limitations that makes things like “playing” music irritating. Plus, traditional car manufacturers do crazy things like treating the “navigation package” as a premium feature or whatever. Not to mention that the Tesla gets OTA updates regularly while I’m mostly stuck with whatever bugs or limitations my Honda had when it was built (unless I take it to a dealership and ask for the firmware to be updated.)
The issue affected nearly every iPhone owner I knew at the time, including a number of individuals who worked for Apple, and almost all of these people got their phones replaced by Apple under warranty as a result.
But a car is hardly just a large phone.
Apple has been doing CarPlay for years. If they do at least as well with the rest of the interior they’ll have an edge over most luxury cars today.
https://www.theverge.com/2019/10/9/20906777/volvo-xc40-suv-e...
And ultimately buttons and entertainment centers only move the needle for relatively comparable cars. Apple would first have to get as good at Toyota et al at building the rest of the car before a better UX can win.
I imagine more practically minded luxury car buyers would jump at an Apple car that met Tesla on the performance front and exceeded them on the ease of ownership.
Apple is quite good at knobs and buttons, and what may eventually become interior finishes.
Good: iPod click wheel, iPhone side buttons/switches, old chiclet keyboards, trackpad.
Bad: Butterfly keyboards, AppleTV remote is awful (swipes and edge-clicks for all sorts of things), their mice have always been a pain to use (wanna right click? Better lift your left finger completely away from the mouse)
But they also aggressively remove physical interfaces where possible. One-button mice, removal of home button on iPhone, removal of function keys on MacBooks, etc.
I hope they don't do that with a car. There should be a dozen knobs and buttons that have dedicated features. Not just wipers and signals either. I'm talking about volume control, seat adjustments, windows, etc.
I just hope they agree that eyes-on-road interactions will require more of that, and less of the touchscreen-only stuff. They probably will. One way to look at it is how much they care about accessibility on iOS. If they put that much effort into those features there, then nailing those details in a car will be natural.