Why We are Moving Away from Facebook as a Platform
blog.zuupy.com
blog.zuupy.com
It's also in the nature of early adopters to move on by the time a product or service becomes too mainstream. They just need to see something else that is compelling first. But I think many of them are already using it much less than they used to.
I think a true distributed P2P social network would be very interesting for them, but it would also need to get the execution right. I haven't heard much about Diaspora lately, but something interesting came out a few days ago with BitTorrent trying to make a P2P social network around torrents. I think that's an intriguing idea, and it's a bit similar to what Opera tried to do with Unite.
As a side note, I think all social networks so far have had one major design flaw. I've joined other social networks before Facebook and they all seem to suffer from the "too many friends" problem, which does become a problem once you start having hundreds or thousands of friends.
I think there needs to be 2 categories of "friends": true Friends and Followers. When you accept a request it should make that person a Follower by default, but it should give you the option to make him a Friend also. So many people add others on Facebook now, when it's just so they can see more info about them or their private pictures, with no real intention of "befriending" them later on. That's why I think most requests should become followers by default, and only choose to make them "Friends" when you really know the person.
I think Twitter's model works a bit like that. You can have thousands of followers, but only a few "friends" where you basically follow each other. Just something to think about for whoever wants to build the next social network or whatever, so they don't repeat this huge mistake that almost every social network has made so far.
The real problem is that we want to map our existing relationships to online tools without redefining them according to some nebulous model. Nobody has offered that capability yet. Friendship is intimacy. How can you achieve that in an environment where anyone can invade your privacy to some degree?
But it seems to me most people have up to 10 close friends, up to 100 sort of friends (the colleague you like and talk to daily, but wouldn't ask about your sexual problems), and then a large number of people they want to follow or not fall completely out of touch with (second tier friends who you no longer work with, but might ask a favor at some point).
I've found that people get upset if you don't ad them on facebook. It marks them as unimportant to you. I doubt they'd like to be categorized as a second tier friend, or demoted to third tier.
I'd say rather than creating categories, it would be better to allow users to make groups of friends, and select which group gets which news. That way you could say "Oh I'm sorry I didn't invite you to my party, I had you down under work people"...
You can 'subscribe' to someone, in which case you are reading their public posts. They can subscribe to your public posts too.
And, you can 'grant access' to someone, and now they can read your private posts.
There is also an access control model for posts.
I think that renaming the relationship from 'friend' is a good thing. 'friend' is getting semantically overloaded.
And then when we start to admin all these relationships online, we will realize, "Why don't I just do this in-real-life?"
Also, one thing I find annoying in Facebook newsfeed noise is for multilingual friends getting their non-English updates. Language groupings would be nice (or auto-tagging based on language detection (or autotranslations)).
Use Facebook and your only option is to consider somebody a "friend" entity.
Modeling relationships with only a friend entity is pretty poor, IMHO.
First of all, why would you even consider competing with Facebook? You do realize that outside of the valley, there are companies not packed to the gills with ruthless nerd geniuses that would be much, much easier to disrupt? Facebook isn't even ossified like Google or Microsoft. They'd just reimplement your killer feature in one of their hackathons.
P2P social network won't work because it's way too hard to do any analysis on the data of the system as a whole. How would you implement a newsfeed? It would be a nightmare.
Regarding having two categories of friends, it's already doable with friends lists. You can do exactly what you are saying with a friends list for acquaintances/grannies/whatever. Or you could just not accept so many friend requests.
If browser vendors simpy start disabling browsers, we have much bigger problems.
Facebook's interest is in policing apps, and acquiring/crushing/copying the relevant ones.
There is enough competition in the browser market that selectively disabling certain sites will lead to a big loss in market share, and would be an exceptionally stupid move.
Citation please? I think this was true in 2009, but hasn't been the case for quite a while.
Still, for a company that is essentially a parasite on facebook, the money they earn is staggering. They could even earn a lot more if they used advertising on their games (they stopped using ads in 2010).
The much more interesting number is Twitter. Only 15 millions Twitter accounts are active, out of 75 millions.
src: http://thenextweb.com/socialmedia/2010/01/26/15-million-acti...
1) you can perform actions associated with your account without having been logged in? If so, could you give an example.
2) someone else can perform an action, and that would mean you would be considered active even if you hadn't logged into Facebook in over 6 months. If so, could you give an example?
[1] http://www.facebook.com/press/info.php?statistics [2] http://www.businessinsider.com/facebook-has-more-than-600-mi...
On the other hand, social media is a great way for your customers to tell their friends if they've had an exceptional experience with you. So I believe making it easy for your customers to talk about you is far more valuable than building on Facebook itself.
(Shameless plug) http://000fff.org/how-to-think-like-facebook-and-twitter/
It would be far easier to have disrupted something like Google, which doesn't have the same network effect as Facebook - but even that has been very challenging for anyone to do.
For us, it's taking more time to adjust to facebook's everchanging APIs, policies, designs etc, than adding features to our games. The fact that facebook nonsensically banned Adsense advertising does not help either.
That said, facebook is still the most efficient amplifier that can provide exposure to web apps.
I would personally vouch for another provider that can offer a stable social gaming platform. There were rumors about a google game network, and i m hopeful about it