Can you comment on how reliable it is?
It seems to have a limit of 24 users, and says it might not work on mobile past 10 users.
It's really more that you are spraying high volume websocket and webrtc data continuously while doing realtime 3D/WebGL - you are practically running a full game at this point.
I don't think we want a VR teleconference, we want to see each other.
It is a pliable in-game object, you can throw someone's screen, resize it, etc.