It is not an issue of behavior but of understanding.
In C++, a large number of things can be happening in a single line: an operator being called, a type conversion, a template instantiation, an overriden function in one of a dozen of classes, a constructor called in some part of the hierarchy, in some namespace... who knows. You have to be smart enough to figure out what is going on in each of these cases. As you code base grows, this makes it increasingly hard to understand what is going on.