With Lode Runner, one could open up the level editor, easily make a custom Lode level, then playtest and share it with friends.
With Lode Runner, one could open up the level editor, easily make a custom Lode level, then playtest and share it with friends.
Pinball Construction Set pre-dates Lode Runner.
https://en.wikipedia.org/wiki/Pinball_Construction_Set
In the circles I traveled in, PCS was far more popular than Lode Runner.
It reminds me a little of Wizardry vs. Ultima. They were the first two huge RPG franchises, but Wizardry has mostly vanished from the collective consciousness and Ultima had far more staying power.
The thing PCS did is just one step in a lineage of pinball simulation software, starting with the Atari "Video Pinball" games and progressing through to today's games from Zen(Pinball FX) and Farsight(Pinball Arcade), as well as open source solutions like Visual Pinball. The construction feature was really novel and I used it too as a kid, but it doesn't really exist as a "game design" - it's software first, kind of like flight simulators. Early flight sims aren't very well remembered, although they can have a retro aesthetic appeal. [0]
Lode Runner, on the other hand, is still Lode Runner in all its forms. It isn't a simulation of anything - the game pieces have a concrete, Chess-like logic to them. It's hard to improve upon just by adding "stuff" as the 1994 version did. And the game is easy enough to clone that many people, myself included, played people's clones of it.
Are you kidding me? Everyone who was into computers back in the 80s remembers the chunky look of MFS/Sublogic Flight Simulator 1.0 through 4.0. When Chuck Yeager died, more than one Hackernews remarked of how they discovered him through Chuck Yeager's Advanced Flight Trainer back in the day.
If you think it's only the kids' memories that matter, you must work for Google.
As for whether "the kids" are rediscovering them, they don't appear in classic game compilations (which, again, skew console-y), but retrocomputing YouTubers like the 8-Bit Guy and LGR rekindle interest in these titles. Inasmuch as young people are interested in classic computers, they will come across these old flight sims.
The people who'd worked on the original Dragon Quest saw Wizardry and were inspired to create a pared down RPG for two buttons and a d-pad consoles
Racing Destruction Set and Nuclear War are maybe the first games I remember playing on a friend's C64. Building levels was the bigger part of the fun. Changing to low gravity so that when your car hit a mine, it flew up in the air and maybe never came down. Pretty amazing for that computing power, at least what my memory is recreating. It really was an early taste of the PC's true power, as an authoring tool.
Though once my parents got an Apple ][e and someone gave me some pirated games, Dig Dug, Hard Hat Mack, Robotron and especially Lode Runner were all I thought about. The last I think was so successful because while you died a lot trying to figure out the choreography on a level, the motion was so fluid-feeling that it was a joy to play, and die, and play.
I greatly enjoyed the game when it came out, but didn't even know it had a level editor until you mentioned it right now.
Egads, though. It's CTRL-E, not CTRL-G. No idea what I was thinking hours ago.
A lesser known Lode Runner clone that I particularly enjoyed was "Mr. Robot and his Robot Factory," [1] though the Wikipedia page claims the gameplay was more similar to Miner 2049er. I think the addition of a level builder made it less like Miner and more like Lode Runner.
[1] https://en.wikipedia.org/wiki/Mr._Robot_and_His_Robot_Factor...
This game was one of our favorites.