https://arxiv.org/abs/2009.04374
The basic idea is to train AlphaZero on proposed variants, and look for ones that have fewer draws and a smaller advantage for white.
https://arxiv.org/abs/2009.04374
The basic idea is to train AlphaZero on proposed variants, and look for ones that have fewer draws and a smaller advantage for white.
I've been dreaming of doing similar with an alpha-type system, and so I look forward to reading this paper.
Edit: After skimming it, it doesn't look like they're going the distance like Browne did. Browne had the computer evolve games that the AI would rate ideally, while the DeepMind paper only has the computer consider a handful of pre-selected variants. I don't anticipate it would have been much extra work to evolve games, and I would have found it much more interesting.
I also notice Kramnik is the last-listed author in a group of four, the rest of whom work at DeepMind. Is this a new marketing "thing" in published corporate research?
I'm ignoring "vanity" authorship and other horrors.