I've been working on a platform to enable anyone to affordably sell digital products online. In particular, Flurly charges no monthly fee & only takes 1% of each transaction, which is 5x cheaper than competitors like Gumroad.
I hope this can be useful to online sellers in the hacker news community. I believe more money directly to creators is net good for the world. Some may wonder how I plan to make money on this. It's a fair question. My current plan boils down to two key factors:
1) Cost efficiency. By utilizing technology platforms like Stripe/Firebase/Vercel/Algolia/Sendgrid, I can amortize the cost. Or in other words my costs grow with revenue/usage. This way, I don't need to buy physical hardware servers, or negotiate deals with banks or write my own database, or spend time on SRE. Also since it's just me, I don't need to pay for employee health insurance, benefits, etc.
2) Volume. Hopefully by lowering the cost of doing commerce, more people will buy and sell, increasing the overall volume of commerce. Since the commission is on the overall volume, hopefully I can recoup some revenue/profits that way.
Please let me know if you run into any issues and I'll look into it right away
Thanks!