AWS Joins the Blender Development Fund
blender.org
blender.org
I hope this is good news for the Blender Development Fund, but I'm scared of the possible consequences. I suppose we may end up seeing Blender Cloud offering remote renders using AWS's infrastructure, which is good news unless it means tying the rendering engines to Amazon tech.
For context, here is a brief overview of the 2019 financial report of the Blender foundation :
- 33% of income (316 k€) from individual sponsors
- 28% of income (267 k€) from EPIC Games
- 27% of income (257 k€) from other corporate sponsors
- highest salary: 58.4 k€
- lowest salary: 32.5 k€ (55% of highest)
- 43% of expenses (416 k€) were salaries
I really like Blender, and seeing it thrive in the last years has brought me immense pleasure. I hope that I have the chance to work with Blender again, and benefit from the recent improvements.
Congratulations to the Blender Development Fund for this new sponsor, which I hope will bring value to the project.
Look up AWS Thinkbox.
Creatives have been rendering on AWS GPUs for a while now with automation tools like Brenda (in case of Blender), and Amazon is clearly looking to capture that market with a more comprehensive and user-friendly solution locked into their infrastructure. Would help sell more computing resources and all that.
They have folks like SideFX and Autodesk on board, and a year ago I thought I’d seen Adobe but it’s not listed—either my memory is playing tricks on me, or Adobe left to compete with a platform of their own.
For an indie producer this is true in some ways.
From the point of view of AWS, if you have spent multiple thousands of dollars on a Houdini FX license you may in fact have more you could give them than a one-person indie shop on Blender, but knowing AWS’s pricing they will surely not mind getting both.
I wonder if Blender guys kindly told Amazon that they won’t spend time implementing or reviewing features required for various Thinkbox integrations unless Amazon forks over some support money.
So it is totally in their interest to invest in populae tooling that could improve 3D asset creation pipelines.
My understanding is they are moving away from it internally, but I have no privileged info there.
The page says Amazon is funding 'character animation tools development.'
Best guess: Amazon is about to disrupt clothing/fashion industry [0].
Is that the best you get for working on a complicated app that should have the ability to be used professionally?
Do developers take the fame as part of their pay or else they can easily go elsewhere and get a double pay?
I actually don't mind. I want an economy with a fat middle class for blue and white collar workers, part of that is accepting fewer sky high salaries. Devs in VC bubbles must realise they are an anomoly and there are perverse incentives driving salaries up. Everyone else has to fit into a more grounded economic model.
These aren’t inherently mutually incompatible, but the nature of software is distilling hard problems into products with nearly 0 per unit marginal cost. As a result one pretty ok programmer can generate millions of dollars of value.
You are right that many types of software produce orders of magnitude more money than was put in. But if you were to look at the broader workforce and industry, you'll find that much software is just a small part of a much bigger machine that has almost nothing to do with software. That's where I would rather see more software developers.
As it stands, VC pours billions into startups that make 0 money until they can flip the investment dollars on the public market. They stand somewhat isolated from the rest of the economy. That's why wages can get so high. Not because the software itself sold billions of dollars worth of service or value.
There's probably lots of software that doesn't get written but would be hugely beneficial to the numerous facets of society, because small businesses can't afford a software engineer when competing with SV wages.
That's me looking at things from afar, I am not in SV, and my experience is on the ground floor of software companies that are producing work for industries that aren't software. It's a totally different market, and I would rather see more software in this space than making another overvalued software doodad valued entirely for it's potential as an advertising platform.
This is quite US centric view (partially due to higher prices, partially due to runaway expectations).
This was quoted in euro, maybe at least some employed people are outside USA?
To quote results of <minimum wage Ukraine> search:
> As of today, September 1, 2020, the minimum wage in Ukraine amounts to 5,000 hryvnias (181,4 dollars) per month and 29,2 hryvnias (1,06 dollars) per hour.
For example, San Francisco COL will be around 5000$ per month for rent, utilities, food, transportation, etc. Where as dev compensation will be around 150k a year. On which you'll pay about 36% in tax, leaving you with about 100k a year. That's 8333$ a month.
So as an average dev in San Francisco your monthly profit will be 3333$ a month. That's 40k a year in savings.
Now we were looking at a high compensation of 58.4k and a low of 32.5k based on OP about blender compensations. That's an average of 45k. So their COL and tax burden would need to be less than 5k just to make the same amount as the average San Francisco dev. Any higher then that (and it's very likely to be higher), and they are making less than the average San Francisco dev.
Now that's not all. The largest portion of the COL of the dev in San Francisco was rent, 3500$ went to rent. That means, any dev in San Francisco can easily choose to make an extra 1750$ a year simply by choosing to live with a roommate. Or they can easily make an extra 500$ by choosing to rent slightly further out. If they happen to live with a partner that has income, and especially if they also are a tech worker (which happens often since so many people in San Francisco are working in tech), well they both similarly now make an extra 1750$ a month. That's an extra 21k a year, so now that dev can have a profit of 61k a year if they want, which is more than the total compensation of the highest paid blender dev.
And if the San Francisco dev manages to get a home loan and purchase a home or condo, they can expect to make back close to 2500k per month which they were previously losing in rent.
So I'm not saying COL doesn't matter, but most of the time, regions with higher pay, even if higher COL, still leave you in a much better financial situation.
The only real thing you sacrifice is the size of your home or apartment. But for a lot of people, that's a fine sacrifice to make, especially temporarily, say in the first 15 years of your career for example.
You should pay for how much is being contributed.
The only thing that should lower the pay is developer's own satisfaction. In other words, one would pay more for stuff others don't want to do or incapable of doing.
Well, this simply isn't how it works in capitalism. Garbage truck workers also contribute a lot to society (wait until they go on strike for a month). However, the job is paid badly, since it requires very little education, so almost anyone can do the job.
Salary is a salary with a fixed value. If it's justified is what he does and not where he lives.
He can live like a celebrity and waste it all or can live like a student to save, that is up to the dev.
Sigh, why would you think that a corporation that has shareholders, and no that's not inherently evil, should be charitable in any way it's not their money to just give as they please.
This is all perfectly reasonably, blender is a fantastic tool, and a poster child the successful open source development. They have really stepped up their game in terms of presentation and accessibility over the last decade.
Why wait for travel restrictions to be lifted?