> It turns out it's nothing like that, it's more like a new Deus Ex game.
I expected this. It's nothing like this at all.
The writing is atrocious. I do hope "Ghost Off!" becomes a mainstream piece of slang though.
The voice lines are horribly inconsistent in quality (there are lines where it's clear the actor stumbled but the line wasn't redone)
The enemies are brain dead (not just the teleporting cops, all of them)
The NPCs are hollow.
Almost none of the dialog decisions matter. In fact, most of the time the didn't actually add a separate branch for your choice, it needs to loop back into whatever you didn't choose... so your character says something completely different than what you chose
The story is generic and does not at all live up to the promise the setting had.
The customization is a joke. I saw that coming when all we had weeks from release was "genitals and custom nails"
The controls are surprisingly clunky for a modern game
The skill tree is embarrassingly overdone and clearly meant to artificially lengthen the "content" of the game...
The UI is terrible enough to be impressive. Because there's just so much of it there's just so much that could have easily been condensed, and instead they took the brute force approach. I almost feel bad for the programmers who worked on this, but they should have pushed back.
I could go on and on. I actually despise the fact that the bugs have taken center stage, because as someone who hasn't had many, and who's performance has been great, my hang ups go much much deeper than that.
This game will probably never fix the core shortcomings it has because they're not bugs, they're intentional defects and cuts that show a complete lack of focus during development.