Gabe Newell on Valve's business model
develop-online.net
develop-online.net
Gabe's talking about how much everyone loves working at Valve, and what a great environment it is, and with so many companies you'd know that was just spin for the interview. Having involved Valve in a few things I've done in the past, their staff really are loving their jobs, and everyone I've dealt with there, from support technicians up to executives, just lets that fact leak out of them, all the time. It even makes it enjoyable to work with them.
This is how Andrew Carnegie ran his companies. He didn't hire when he needed employees, he hired when he found someone worth hiring. And then he would find them a job to do.
It's interesting to see this particular hiring strategy applied in companies with such extraordinarily different structures otherwise.
Wow, if this gets successfully implemented I can't wait! Especially the part about a jerk having to pay an extra hundred bucks for voice! haha
They need to require DOB for an account on consoles (guess you can't do much about it on PC) and then give people an option to say "don't match me in games with people under the age of X". The 360 has an option that lets you choose what "community" you want to be part of, but it ignores it completely. If it actually worked, it should keep the twelve year olds playing with the twelve year olds. Not that half the racists and inane idiots aren't in their 20s and 30s, of course. . . :/
Ship Half-Life 2 Episode 3 already, that's how!
edit: pstack makes an excellent point. Instead, perhaps I should say "Ship something with 'Half-Life' and '3' in the title already, that's how!" :)
That last part - a form of idea edit and review - is something that I see a lot of companies lose very quickly. They get so caught up in what they think they should be doing (or how they define themselves, e.g. "we are a social media company") that they lose the ability to let go of ideas that just don't work, even when it seems like they should. Apple is really good at this. For every product that Apple actually announces, there are hundreds that never make it off the ground. The iPad idea had been floating around Apple for years, but it wasn't approved until mobile technology had come far enough to make it actually a practical idea, not just a good idea.
There's a saying that behind every great poet is a great editor. I suggest that behind every great tech company is (at least one) great idea editor.
But the fans never seem to leave, and their zealousness and numbers only ever grow. Even with the historically poor SDK support and release cycle, there's still has a solid, active modding community even as the Source engine starts to look a little tired.
And at the same time they're pioneering digital game publishing and distribution, providing really interesting services to their competitors (Steamworks), pushing the frontiers of their core game niches, and are astoundingly profitable.
That's an amazing example to aspire to.
Do they really pay some gamers 20k per week? I haven't played online games in years but my first thought was "This can't work for Valve. How can a gamer produce so much value for the community in a FPS." But then again, people were making tons of many back in the days of UO and Diablo II by selling virtual items. So, these people already provided a value for hard money, too.
Don't fuck with me Gabe put out HL2 Episode 3 already!!