Sony is pulling Cyberpunk 2077 from the Playstation Store with full refunds
theverge.com
theverge.com
Even after multiple delays they couldn’t ship a proper product , then refund hiccups and now getting pulled out !
Lesson for product launch managers
They need to a "No Man's Sky" redemption re-release with free content to salvage their reputation.
The most annoying thing IMO is that the pacing is a little to fast for my taste. Constant calls about gigs which are probably meant to keep people entertained. These are IMO unnecessary because the city is fascinating enough in its own.
This game already had me in tears and was certainly worth its money already. The characters and story is amazing. The depth of the world is amazing. Visual quality is amazing. Waiting will make it only better.
However. The PS4 base performance is absolutely dire. Like, in my opinion that's just not playable, running in sub 20fps.
However #2 - this is not without precedent. Remember when Doom started coming out on some platforms that it has absolutely no business being on? I think on the SNES it ran at like 15fps, with massively cut down music and effects - and I doubt people were returning it for refunds en masse. I do imagine standards have changed since then though.
In some cases enemies will get stuck and stay stuck even when other NPCs are shooting at them and whittling down their health. NPCs love to walk through cars. Bikes are sometimes embedded into the road forcing you to get another vehicle. Some sidequest items can be sold for more than a thousand €$ but you can rebuy them for 5 €$ granting you infinite money.
I am playing purely stealth (where possible) so the weapons imbalance doesn't really affect me. I am not saying that this is an okay state of affairs, but for me the game was worth the amount I paid already and I am not through with the story line yet.
The console is sadly starting to show its age, with its lack of SSD which probably doesn't help with slow texture loading and data streaming to memory. They can most likely mitigate and optimize it, but it's quite a big game after all.
I played with Raytracing on (even worked with Ultra in most portions of the game, although the frame rate drops when there is a lot of action). But for strolling through the city, typical stealth stuff (the way I like to play), it totally works.
Hopefully they'll have a NMS redemption as you said, I do enjoy that game now.
The bug was: Game failed to save the progress, costing players hours of gameplays.
But yeah, Cyberpunk bad, CDPR bad. S* society...
It seems like if CDPR hadn't pushed people to ask for refunds that Sony wouldn't have done anything here.
I wonder how such things can slip unnoticed. Long ago GTA 3 on PC also had such mishap, loading saves just didn't work before they released patch.
Also GTA V still has tons of bugs even though its always receiving DLCs and people doesn't seem to care.
Remember that before the ps3, games could not have bugs.
I guess it's time to talk about crunch time and game developer burnout.
They could, and did. They even had bugs patched, in the form of later manufacturing runs containing newer builds. This practice goes back to at least the NES.